fpg problemas

Started by MisterN, March 28, 2011, 02:37:35 AM

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MisterN

Hello, I need help with my game. acabo de hacer cada imagen en mi juego un fpg, y el nivel es jodido ahora. the character can walk through the walls sometimes, and the enemy "swirls around" while walking. el carácter puede caminar a través de las paredes a veces, y el enemigo "arremolinan alrededor" mientras caminaba. ¿puede echar un vistazo? gracias
werg

Windgate

Add a bgdc.import with the list of dll you are using please... Can't compile it just like it is now.
Iván García Subero. Programador, profesor de informática, monitor de actividades culturales y presidente de TRINIT Asociación de Informáticos de Zaragoza. http://trinit.es

Drumpi

Wind, está usando Fenix.
Hala, como con 1001 procesos sólo va a 9 FPS, vamos a meterle 32 veces más, a ver si revienta.
(Drumpi epic moment)

MisterN

get the latest fenix pack
werg

Windgate

omg, could you give me a download link? I have not used Fenix for the last 4 years :S

I hope Bennupack keep working ok with a Fenixpack installed...
Iván García Subero. Programador, profesor de informática, monitor de actividades culturales y presidente de TRINIT Asociación de Informáticos de Zaragoza. http://trinit.es

l1nk3rn3l

hmm use 8 bits maps

- not use fpg , use png directly..

- and is more easy detect collisions with colors...(8 bits images)

- use detect code to limit screen coords..

- you can use too, collisions directly with level map , your maps are tiny..
 col= COLLISION(type maplevel);//checking collision with map, no is nice but work..

- exist a usefull sample in bennupack in "medium examples section"
  \2 Medium\Scroll\Scroll with Fenix4



MisterN

http://fenixpack.blogspot.com/

yeah it will still work i have both in the same directory and they work.
im programming for a sega dreamcast and it cannot use .png, i used .png originally but it crashes upon load on the dreamcast.
maybe once bennu is ported well get it.
werg

l1nk3rn3l