[Dreamcast,Gp2x,Pandora etc...]Vigoroth the delivery man

Started by blabla, February 19, 2011, 11:47:20 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

DCelso

dcb wiz version and dcb windows version works in bennu psp, the problem are the keys o joybutton?
Can you map the keys in your .prg similar to this for that I can try the game in psp? thanks:

#define PSP_TRIANGLE_BUTTON 0
#define PSP_CIRCLE_BUTTON 1
#define PSP_X_BUTTON 2
#define PSP_SQUARE_BUTTON 3
#define PSP_L_BUTTON 4
#define PSP_R_BUTTON 5
#define PSP_DOWN_BUTTON 6
#define PSP_LEFT_BUTTON 7
#define PSP_UP_BUTTON 8
#define PSP_RIGHT_BUTTON 9
#define PSP_SELECT_BUTTON 10
#define PSP_START_BUTTON 11
#define PSP_LEFT_RIGHT_AXIS 0
#define PSP_UP_DOWN_AXIS 1


function keyjoy(int keyid)
begin
if (key(keyid))
return 1;
end
if (NUMBER_JOY()>0)
if (keyid==_UP && get_joy_button(0,PSP_UP_BUTTON))
return 1;
end
if (keyid==_DOWN && get_joy_button(0,PSP_DOWN_BUTTON))
return 1;
end
if (keyid==_LEFT && get_joy_button(0,PSP_LEFT_BUTTON))
return 1;
end
if (keyid==_RIGHT && get_joy_button(0,PSP_RIGHT_BUTTON))
return 1;
end

if (keyid==_esc && get_joy_button(0,PSP_SELECT_BUTTON))
return 1;
end


if (keyid==_space && get_joy_button(0,PSP_START_BUTTON))
return 1;
end
end

return 0;
end

For example, with this code you can use keyjoy(_space) instead of key(_space) and map transparently the space key to the psp start button.
or you can use directly get_joy_button(0,PSP_START_BUTTON).

Monstruos Diabólicos

"A PAck of classic GAMEs For BennuGD" en desarrollo
http://code.google.com/p/apagame4be/


blabla

Version 1.2 available !
Fix bug and a better menu !
First updated !
Oh , i need tester for the different versions of this game.Caanoo apparently don't works and i've no idea about others.
thanks


blabla

#19
Version 1.2 fix available !
This version concern only the Caanoo version , Wiz , Pandora and Mac OSX version.
Fix a serious bug that makes the game unplayable.

EDIT : The caanoo version and the wiz don't work.
I going to delete them.

Zip

Hi, bla bla
i download 1.1 for wiz,
i tryed and it dont work,

i see the problem,
1)how u can think to play on console whitout using jkeylib?
2)i think get joy button is wrong, i think u shoud use jkey_stats
3) u ddont include noone of module needto use bennu function and vars
4) the file .gpe is completly wrong for me..

at the end i try to chek this problem working on the prg

try to see some example of game for wiz,

if u open an game for wiz in bennu win, it start and work correctly 99%

bye :)
but dont work same..

DCelso

Yeah, you need do a source code common for all plaforms, and can use the same .dcb in all them (except wii, that need recompliled used to the contrary byte order).
You can use the global bennu variable OS_ID to do something difeferen in the plaforms that the .dcb is running.
Monstruos Diabólicos

"A PAck of classic GAMEs For BennuGD" en desarrollo
http://code.google.com/p/apagame4be/

blabla

Version 1.21 updated !
Fix problem with the score , more optimized (more fast , in windows there's no change but in Pandora for example , that's will be faster) , fix a big problem with the minigame 3 when all birds explode.
Here's source of this game : http://www.4shared.com/file/KLUgebEj/Source_Vigoroth_le_livreur.html
For Pandora/PC/Mac OSX.
Don't work for Dreamcast and GP2X because the systems use fenix and fenix doesn't implet joy_getbutton and import.

Wii version available !
http://www.multiupload.com/CLER33CW2X

Zip

when a port for wiz?
why i told you the problem and you to reply just putted my karma down?
i sayed you:
Quote2)i think get joy button is wrong, i think u shoud use jkey_stats
no, thanksgivings  for me?
???

SplinterGU

Don't worry, I was increment your karma from -1 to 1.
Download Lastest BennuGD Release: http://www.bennugd.org/node/2


Zip

Thanks,
but the problem is'nt the karma..
ok stop. I dont wanna start a flame

SplinterGU

don't worry... exists others more bigger troubles in this life...
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

DCelso

blabla, your vigoroth psp version works perfectly without sounds, I sais, if you delete all music and effects functions, the game works well in psp, I'm working to fix it. But I need a thing more to can play to the third game. It is that you program the cursor movement using joy axis, or other method that you can think, for example another method to can play to that game is doing that each button can fire to an specific site (so you can have 10 different sites,¿hot sites?) and do that all the birds can pass for one of the hot sites.
Monstruos Diabólicos

"A PAck of classic GAMEs For BennuGD" en desarrollo
http://code.google.com/p/apagame4be/