Getting stuff to stay on screen until the end, with processes.

Started by Sslaxx, May 18, 2011, 11:35:51 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

SplinterGU

I think that you don't must use a while(1) frame; end.

let_me_alone() is for show you the problem.
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

Sslaxx

Taking the while loop out of Test causes it to stop displaying the sprites after the loops have finished.
Stuart "Sslaxx" Moore.