Arguments for FPG Edit 2009 and SmartFPGEditor

Started by Grew, March 12, 2012, 11:06:59 AM

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Grew

Hi.

When whe want to open a FPG file with FPG Editor 2009 or SmartFPGEditor (context menu "open with..." on Windows), the editor runs normaly but the FPG is not loaded, we have to re-open the FPG file from the editor menu.
Do you know if there is a way to set the arguement (with the FPG file url)?
My game developer instagram :
https://www.instagram.com/ben_dev_game/

handsource-dyko

This is a known issue, but at this moment there is not yet a fix for it.

Grew

Where can we find the fpg edit 2009' sources? Maybe I can fix it myself...
My game developer instagram :
https://www.instagram.com/ben_dev_game/

handsource-dyko

No Idea where. I recommend smart fpg editor instead. That is written in visual basic and it's still maintained and occasionally updated. It has more features and is much more userfriendly.


Grew

My game developer instagram :
https://www.instagram.com/ben_dev_game/

Grew

I want to developp a new FPG editor in WPF (C# and XAML). Do you have some information about fpg files (how to create a FPG file, how to add an image)? How is the FPG file's structure?
My game developer instagram :
https://www.instagram.com/ben_dev_game/

JaViS

Quote from: Grew on March 12, 2012, 03:10:47 PM
I want to developp a new FPG editor in WPF (C# and XAML). Do you have some information about fpg files (how to create a FPG file, how to add an image)? How is the FPG file's structure?


If you're willing to write a tool in c# please consider using Mono. There are many developers using other OS and there aren't much tools for these platforms.

Working on Anarkade. A couch multiplayer 2D shooter.

handsource-dyko

Good idea!  :) Mono is portable and works on mac and linux too.

Grew

I think that it will be easy to convert xaml to gtk#. But at first I have to know how to create and manage fpg files using c#.
If it woks in wpf, I will convert it to mono.
My game developer instagram :
https://www.instagram.com/ben_dev_game/

SplinterGU

somebody that can fix the bad use of map name in fpgedit?
Download Lastest BennuGD Release: http://www.bennugd.org/node/2