Hey, it's me again :P
I just got a quick question. Seeing as the Caanoo version of Bennu seems pretty officiall and all, I was wondering if there are any guides on how to set it up for your Caanoo? Compiling a .gpe file, tips and tricks, getting the joystick buttons to work, and all that. I found it strange not to find anything at all about it.
It's similar to Wiz, use the joy.lib to mapping the buttons, a similar script .gpe, but with one more thumb (background of the selected game at menu).
Download a Bennu game for Caanoo and take a look to the file structure.
Quote from: FreeYourMind on November 13, 2010, 03:32:45 PM
Download a Bennu game for Caanoo and take a look to the file structure.
Good idea, I didn't think about that.
EDIT: Oh, I didn't realize that *.gpe files were just simple sh-scripts. That clears some stuff up.
Has it come to anyone's attention that the latest version of the Caanoo port doesn't respond to joystick inputs?
you must remove old libSDL.so from runtime folder
Quote from: SplinterGU on December 05, 2010, 07:01:47 AM
you must remove old libSDL.so from runtime folder
Oh I see. Thanks :) Are there any update notices available somewhere? So that one knows what to update and such..
no, sorry... maybe you want do a svn log in my svn...
Sorry for bumping this old topic, but my problem is related.
I've downloaded the latest Caanoo version to test with my new game, but for some reason I can't get past the Caanoo Loading screen and the game runs without a single error on my PC. My old Bennu applications runs fine though ??? Am I missing something?
have you try with another version of bennu runtime ?
It's a commercial game ? I say it because if you put te game here i can try it on my Caanoo
Quote from: FreeYourMind on May 01, 2011, 08:01:23 PM
have you try with another version of bennu runtime ?
It's a commercial game ? I say it because if you put te game here i can try it on my Caanoo
Yes, it works fine on an older version. The 2nd or 3rd to latest I think (haven't version labeled the folders).
please, a sample with sourcecode... thanks.
Quote from: SplinterGU on May 01, 2011, 09:29:42 PM
please, a sample with sourcecode... thanks.
I emailed it to you. Don't want to post full source code out in public.
your game works perfectly with the last bennugd version.
I only change 4 things:
- I delete my bgd-runtime folder on caanoo and I replace it with last release
- Save .ini and .gpe as UNIX file
- I remove comment lines in ini
- I rename game folder exactly as ini name... you must use same name and letter case...
the game is very nice at this moment... and works fine.
Quote from: SplinterGU on May 02, 2011, 12:00:09 AM
- Save .ini and .gpe as UNIX file
What do you mean as UNIX file?
I'll have to check this tomorrow. It's really late here.
this file are saves like DOS format (in DOS each line end with line feed + carry return, in UNIX each line end with line feed)
You can use notepad++ to convert dos line endingings to unix format and vica versa.
Ah I see, I did not know this. Thank you.
EDIT: Yes, it is working fine now. I just copied an old .gpe and .ini file and edited. Thanks again.