Bennu Game Development

English Forums => General => Topic started by: Imerion on January 20, 2014, 01:08:45 AM

Title: 3D Engines and Development
Post by: Imerion on January 20, 2014, 01:08:45 AM
Hi everyone!

I haven't been reading here for a while, but I tried to catch up. There's one thing I'd be interested to know though, which I couldn't find much info about on the forum.
Is there any progress on the 3D engines for Bennu? I'd love to have a good one, but development seems to have stopped for all promising projects.

Also, if anyone is interested, I have published my latest game made in BennuGD here : http://neotron-games.blogspot.se/2013/02/prometheon.html
Please check it out!

Regards!
Title: Re:3D Engines and Development
Post by: l1nk3rn3l on January 25, 2014, 03:05:43 PM
 :)




yes bennugd use any 3D engines ...




bennugd 3D
http://3dm8ee.blogspot.com/




yeti3d
https://code.google.com/p/yeti3dplusplus/






other 3d engines in bennugd
available in dll examples in bennupack
https://code.google.com/p/colombiandevelopers/downloads/list








not modeling experience ?  then ..   3d models and free 3d resources... !!!
https://code.google.com/p/otherfenixbennuprojects/downloads/list





Title: Re:3D Engines and Development
Post by: Steverodg on May 12, 2016, 08:51:00 AM
I enjoy playing here so much. Knowledge has many
Title: Re:3D Engines and Development
Post by: SplinterGU on May 12, 2016, 12:45:25 PM
thanks and congrats Imerion for your game!
Title: Re:3D Engines and Development
Post by: Breadcaster on July 06, 2016, 12:00:58 AM
Hi there!

I'm considering making a 3D game soon, I was thinking something set on the high seas, something spooky, Lovecraftian horror...

I have experience with some 3D modelling and unwrapping/texturing although not animating. So I have some experience working with 3D models and games though not much :)

Both Yeti3D and M8EE seem promising, which would you recommend for an English person unable to read up all the help topics on the forum? I'm worried about there not being enough documentation, or implemented collisions in the engines, haha.