a lot has happended since last time.
For a while, i almost gave up on Android because while Rubby Bird is the most popular BennuGD application with 200,000+ downloads,
the Admob thingy only pays you per click, which means a lousy pay.
I'm already looking for alternative to Google's Admob.
But due to the technical issues and the overall slowness, as well as the lack of support for archiectures like mips64,
i have decided to make all of my games in C instead BennuGD.
I just couldn't stand BennuGD anymore...
I have therefore decided to release the source code to Rubby Bird :http://github.com/gameblabla/rubbybird
The build system doesn't work though : use your own.
My first Android game programmed in C was KillMinds : Downloadhttps://play.google.com/store/apps/details?id=com.gameblabla.killminds
Then i made some kind of a spiritual sequel to Rubby Bird, Rubby Bird 100 : Downloadhttps://play.google.com/store/apps/details?id=com.gameblabla.rubbybird100
I will still look at what the BennuGD community comes up with but i will no longer make BennuGD games.
My OUYA port of Echo was running very well (at all) and i couldn't get it to be published before its demise.