System file max graph

Started by Grew, August 21, 2015, 12:17:49 PM

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Grew


Hi,
When you create a new graph on the fly (map_new, map_clone, etc...), it puts this graph on the system file.
I think this file is a ordinary FPG file, thereby, the maximum amount of graph it can contains is 999.
What to do when this maximum is reached ?
Is there a way to clear the system file ?
Is there a way to say to bennu to put the files created on the fly in a particular FPG ?
Is there a way to free the index of a particular graph created on the fly in the system file (for exemple when the process who created the graph dies) ?


Thank you for you help !
My game developer instagram :
https://www.instagram.com/ben_dev_game/

Grew

Update :


After some tests, it appear that the maximum is 1255. When this maximum is reached and you try to create a new map, the counter restarts from 1001, but it's blocked at 1001 ! If you try to create graph on the fly after that, the counter is still to 1001. It causes many bugs with the other graphs (which are loaded from FPGs files).
My game developer instagram :
https://www.instagram.com/ben_dev_game/