Main Menu

Recent posts

#1
Extensiones / Libmod_heightmap
Last post by Goku jr - June 20, 2025, 10:08:26 AM
Buenas a todos!
Despues de mucho tiempo sin escribir por los foros (en discord estoy casi a diario), me paso por aqui a para presentaros un modulo que estoy creando a base de IA, si amigos a base de Inteligencia Artificial.
Yo le pido a una IA, voy probando, voy pidiendole que corrija cosas, que pruebe otras y asi. y aunque el gran grueso de la programacion lo tiene la IA, ha sido bastante duro conseguir esto, muchas horas lanzandole prompts y muchos cabreos por que a veces le pedias correcciones y te pasaba el mismo codigo XD.
EN FIN..

Despues de contaros mi vida os presento a libmod_heightmap, un modulo que a partir de 2 imagenes crea un terreno y lo texturiza a lo voxelspace, creando un efecto pseudo 3D como en juegos de los 90 (Deltaforce, Comanche) era un estilo muy de la empresa Nova Logic.

Seguro que tiene muchos errores que corregir, pero me gustaria que si la probais me reporteis feedback para ir mejorando o añadiendo cosas.

Aqui unas screens y un video :





El modulo esta lleno de funcionalidades las cuales las teneis en el readme del repo asi como un pequeño ejemplo
Pero entre ellas hay funciones de colisiones, funciones de movimiento propias, de camara etc..


Enlace al repositorio
Enlace de descarga con ejemplo

La version subida es para Windows, pero deberia poder compilarse tanto para Linux como para las demas plataformas :D
Ale hasta la proxima. :D

PD: MODULO EN PROGRESO, LAS FUNCIONES Y RENDIMIENTO PUEDEN SUFRIR CAMBIOS
#2
General / Re: BennuGD as libretro core
Last post by Yanazake - May 14, 2025, 09:32:11 AM
Is there a compiled version of this, or any guide on how to manually install it on retropie after it's built? I'm not even sure I'm building it right, not used to how lr cores look yet.
#3
General / Re: Raycasting without .dll's
Last post by theosk - May 13, 2025, 06:56:24 PM
Quote from: SplinterGU on January 09, 2024, 06:08:12 PM
Quote from: theosk on December 30, 2012, 11:49:38 PMHi, I attached my code to this post.

There's a version without textures too, which boosts the FPS counter to infinity. I'm sorry for this horrible piece of code, It was an almost direct conversion of the tutorials and I was learning about raycasting on the go. I lost interest once I got it working so I don't think I'll keep working on it. If you find this useful at all, please feel free to do whatever you wish with this :)

Marvelous! After 11 years, I just ported it to BennuGD2, and it's working wonderfully!
Hey, that's amazing! I need to get up to date. I've been out of the loop for so long! Happy to see there's still stuff going on over here
#4
Dreamcast (homebrew) / Re: New game- Starship Fuseki
Last post by FusekiGames - May 02, 2025, 03:59:32 AM
Quote from: panreyes on April 25, 2025, 06:47:52 AMGood work! Happy to see new games being created with BennuGD and for Dreamcast too!

I'll keep making them, as it's fun for me. If there are one or two others that get enjoyment out of them, then that's great too.
#5
Dreamcast (homebrew) / Re: New game- Starship Fuseki
Last post by panreyes - April 25, 2025, 06:47:52 AM
Good work! Happy to see new games being created with BennuGD and for Dreamcast too!
#6
Dreamcast (homebrew) / New game- Starship Fuseki
Last post by FusekiGames - April 18, 2025, 12:34:38 PM
I had a little fun with x.com's Grok 3 AI assistant, and had it convert some 6502 assembly code to BennuGD, using the 1977 game Starship from Atari. While it wasn't a perfect translation, I was able to get Grok to get specific elements up and running, and had to teach it a few things about the quirks of BGD (and tell it that this *wasn't* a hardware simulation). I filled in the rest of the code and gameplay, and posted the game on my website with source code and support files. Grab it at http://atari.vg-network.com/fuseki if interested.
#7
General / Re: BennuGD as libretro core
Last post by panreyes - March 08, 2025, 07:30:17 PM
Sounds amazing, thanks for testing! Would you mind sharing it?
#8
General / Re: BennuGD as libretro core
Last post by diekleinekuh - March 07, 2025, 03:07:31 PM
As far as I could see PiX Pang runs fine.
#9
General / Re: BennuGD as libretro core
Last post by panreyes - February 22, 2025, 06:09:18 PM
Good work!

I suppose that Streets of Rage Remake is now available on RetroArch too :)

Feel free to port PiX Pang too if you will! That game doesn't have any licensing issues... yet
#10
General / BennuGD as libretro core
Last post by diekleinekuh - February 21, 2025, 08:54:45 PM
Hello,

I ported BennuGD to run as a libretro core.
https://github.com/diekleinekuh/BennuGD_libretro

One of the changes I made was adding support for native 64 bit builds. This is required as nowadays most systems run 64 bit retroarch, even Raspberry PIs. It is also still possible to build bgdi as standalone app.

I only ported the modules that came with BennuGD so far. More can be added later if somebody is interested.

Maybe somebody finds this useful to make the games made with BennuGD playable on all those retro gaming devices.


Best Regards


Markus