Hey. So I built my game and ran it - it was going at a clean clip of 60 FPS on my computer. Cool. When I put the game onto my Caanoo to test it, it also displays 60 FPS. Also cool. But, when I look at a simple timer I made, the timer gets added around 1.5 to 2 times faster on the Caanoo than my Computer. It's the same code - a timer variable gets 1 added to it every frame, but on the Caanoo, it runs faster... Does anyone know what's the problem? I have a sprite animation setup I made, which works well, but the Caanoo version runs significantly faster, which isn't good.
Use the last release