Bennu Game Development

English Forums => Extensions => Topic started by: l1nk3rn3l on August 05, 2011, 04:40:03 AM

Title: YETI3D PRO engine DLL
Post by: l1nk3rn3l on August 05, 2011, 04:40:03 AM
 ;D

(http://www.romhacking.net/hacks/n64/images/1324screenshot1.png)

https://www.youtube.com/watch?v=xD3PzaJBBGM (https://www.youtube.com/watch?v=xD3PzaJBBGM)

https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/ (https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/)

MD2 Models (Quake2 models)
https://code.google.com/archive/p/otherfenixbennuprojects/downloads?page=2 (https://code.google.com/archive/p/otherfenixbennuprojects/downloads?page=2)

https://sourceforge.net/projects/coldev/files/MediaResources/ (https://sourceforge.net/projects/coldev/files/MediaResources/)

Title: Re: YETI3D PRO engine DLL
Post by: BlackCurtain on August 05, 2011, 11:52:11 AM
Thanks a lot  :) Maybe you can add some info about how collisions work?
Title: Re: YETI3D PRO engine DLL
Post by: l1nk3rn3l on August 05, 2011, 02:24:26 PM
Collisions is implemented but not ready..

instead use this formula to calculate distance in 2 points
(http://www.geoan.com/vectores/images/16_2.gif)
Title: Re: YETI3D PRO engine DLL
Post by: BlackCurtain on August 05, 2011, 03:34:36 PM
Quote from: l1nk3rn3l on August 05, 2011, 02:24:26 PM
Collisions is implemented but not ready..

instead use this formula to calculate distance in 2 points
(http://www.geoan.com/vectores/images/16_2.gif)
Thanks :)
Title: Re: YETI3D PRO engine DLL
Post by: laghengar on August 06, 2011, 03:19:27 PM
Pero, esa fórmula no está mal? supongo que se habrá entendido que si XD, pero me llamado la atención que se ponga puntons A y B, y luego en la fórmula se ponga X2, X1, Y2, Y1, cuando deberían ser BX, AX, BY, AY. En fin. Espero que no haya habido confución, y creo que no. Pero por si acaso.... XD
Title: Re: YETI3D PRO engine DLL
Post by: josebita on August 07, 2011, 02:20:31 AM
Quote from: laghengar on August 06, 2011, 03:19:27 PM
Pero, esa fórmula no está mal? supongo que se habrá entendido que si XD, pero me llamado la atención que se ponga puntons A y B, y luego en la fórmula se ponga X2, X1, Y2, Y1, cuando deberían ser BX, AX, BY, AY. En fin. Espero que no haya habido confución, y creo que no. Pero por si acaso.... XD
English, please!

Anyway, it's just a matter of notation.
Title: Re: YETI3D PRO engine DLL
Post by: Imerion on August 07, 2011, 08:42:07 PM
This engine looks really nice! I have been looking at it for a while, but wasn't sure if it was finished enough for use. After trying it, it seems to be, at least very soon. :)

Two questions, to anyone who happens to know :
Will there be a Linux version? And is there any possibility of adding OpenGL-rendering, so texture filtering and such could be used?
Title: Re: YETI3D PRO engine DLL
Post by: l1nk3rn3l on August 07, 2011, 11:51:35 PM


there any possibility of adding OpenGL-rendering?
is current available, but not included in beta version...   instead use Bennu3d DLL
included in forum (D3D, OpenGL  - use hardware GPU )


Will there be a Linux version?
source code is available and is, 100% portable (you can port it)


texture filtering?
http://en.wikipedia.org/wiki/Texture_filtering
is possible but if time is available, but this kill performance....  >:(






Title: Re: YETI3D PRO engine DLL
Post by: Imerion on August 09, 2011, 06:51:15 PM
I see! Sounds great! I'll try compiling it myself then.

If it's complicated and slow, texture filtering is probably not necessary. I thought that perhaps OpenGL rendering could make it fast enough. Should be possible to make great looking games without it too though.
Title: Re:YETI3D PRO engine DLL
Post by: BlackCurtain on February 16, 2012, 12:56:12 PM
Any news on when the docs will be updated?
Title: Re:YETI3D PRO engine DLL
Post by: l1nk3rn3l on February 17, 2012, 04:54:05 AM
the last version includes a PDF doc
Title: Re:YETI3D PRO engine DLL
Post by: BlackCurtain on February 17, 2012, 10:09:30 AM
Quote from: l1nk3rn3l on February 17, 2012, 04:54:05 AM
the last version includes a PDF doc
I had missed that, thanks a bunch  :D
Title: Re:YETI3D PRO engine DLL
Post by: l1nk3rn3l on August 24, 2017, 03:31:01 PM
 ;D


New HD resolutions available...

https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/ (https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/)

640x480
800x600
1024x768
1280x720

(http://1.bp.blogspot.com/-ZrL74zyUSPY/TlmWewqw9HI/AAAAAAAAAVY/xJMwjImfO3s/s1600/ps3-vs-xbox-360-vs-wii-guns-500x277.jpg)
Title: Re:YETI3D PRO engine DLL
Post by: Breadcaster on August 25, 2017, 12:59:33 PM
Fantastic, thanks! Will try this soon.

Does this mean that Yeti3D is still recieving updates as a project?
Title: Re:YETI3D PRO engine DLL
Post by: l1nk3rn3l on September 07, 2017, 09:50:20 PM
New :

+ Md2 viewer / exporter updated , now support models with 10.000 triangles max, and other features.
+ New mini example sunic
+ minor bug fixes...

Low poly model: max 1000 ~ 2000 triangles (DC and PS2)

Sonic model haves 7000 triangles, in this example..

(https://image.ibb.co/nnhFYa/sunic_game.jpg)

Download
https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/ (https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/)

New MD2 models available..
https://sourceforge.net/projects/coldev/files/MediaResources/ (https://sourceforge.net/projects/coldev/files/MediaResources/)