Finally I can made the port (thanks to SplinterGU).
Download BennuGD r263 for Open Pandora:
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,432
To identify the OS where BennuGD is running use 'os_id'.
In Open Pandora 'os_id' is: "os_id = 1010" or "os_id = OS_PANDORA".
congrats!
Any performance differences from this and the old one?
The same features of the oficial releases, 32 bit color for mode 7, bugs resolved, etc, etc.
Now you can made a 32 bit version of your mode 7 in your game Aurora Rift :D
Quote from: FreeYourMind on August 09, 2011, 08:18:44 PM
The same features of the oficial releases, 32 bit color for mode 7, bugs resolved, etc, etc.
Now you can made a 32 bit version of your mode 7 in your game Aurora Rift :D
Sweet. I will definitely try that ;D
Remember, only on Pandora, Wiz and Caanoo don't support 32 bits ;D
Yea I know :) But does mode7 work in 16 bit?
yes, 8, 16 and 32.
You're right, in 16 bits you can made a greatest update on Wiz/Caanoo (I forgott that xD)
I've noticed that this version is quite slow? Or maybe it's just me that needs to optimize my game more. However, I used this version to convert Arora Rift to 32-bit, and I'm experiencing a few slow downs here and there. Is the max fps caped? I've also noticed a graphics bug with transparent Mode7 scrolls, where the transparent part becomes opaque (either weird texture splatting artifacts or completely white where it's suppose to be transparent).
In my tests my port run's at the same speed than the 2 old ones (I don't try the mode 7).
In Caanoo and Wiz the 16bpp mode runs fast ? In pandora you can use 32bpp, but I imagine that mode 7 in this mode of color consume in excess for handheld consoles based on ARM ...