;D
(http://www.romhacking.net/hacks/n64/images/1324screenshot1.png)
https://www.youtube.com/watch?v=xD3PzaJBBGM (https://www.youtube.com/watch?v=xD3PzaJBBGM)
https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/ (https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/)
MD2 Models (Quake2 models)
https://code.google.com/archive/p/otherfenixbennuprojects/downloads?page=2 (https://code.google.com/archive/p/otherfenixbennuprojects/downloads?page=2)
https://sourceforge.net/projects/coldev/files/MediaResources/ (https://sourceforge.net/projects/coldev/files/MediaResources/)
Thanks a lot :) Maybe you can add some info about how collisions work?
Collisions is implemented but not ready..
instead use this formula to calculate distance in 2 points
(http://www.geoan.com/vectores/images/16_2.gif)
Quote from: l1nk3rn3l on August 05, 2011, 02:24:26 PM
Collisions is implemented but not ready..
instead use this formula to calculate distance in 2 points
(http://www.geoan.com/vectores/images/16_2.gif)
Thanks :)
Pero, esa fórmula no está mal? supongo que se habrá entendido que si XD, pero me llamado la atención que se ponga puntons A y B, y luego en la fórmula se ponga X2, X1, Y2, Y1, cuando deberían ser BX, AX, BY, AY. En fin. Espero que no haya habido confución, y creo que no. Pero por si acaso.... XD
Quote from: laghengar on August 06, 2011, 03:19:27 PM
Pero, esa fórmula no está mal? supongo que se habrá entendido que si XD, pero me llamado la atención que se ponga puntons A y B, y luego en la fórmula se ponga X2, X1, Y2, Y1, cuando deberían ser BX, AX, BY, AY. En fin. Espero que no haya habido confución, y creo que no. Pero por si acaso.... XD
English, please!
Anyway, it's just a matter of notation.
This engine looks really nice! I have been looking at it for a while, but wasn't sure if it was finished enough for use. After trying it, it seems to be, at least very soon. :)
Two questions, to anyone who happens to know :
Will there be a Linux version? And is there any possibility of adding OpenGL-rendering, so texture filtering and such could be used?
there any possibility of adding OpenGL-rendering?
is current available, but not included in beta version... instead use Bennu3d DLL
included in forum (D3D, OpenGL - use hardware GPU )
Will there be a Linux version?
source code is available and is, 100% portable (you can port it)
texture filtering?
http://en.wikipedia.org/wiki/Texture_filtering
is possible but if time is available, but this kill performance.... >:(
I see! Sounds great! I'll try compiling it myself then.
If it's complicated and slow, texture filtering is probably not necessary. I thought that perhaps OpenGL rendering could make it fast enough. Should be possible to make great looking games without it too though.
Any news on when the docs will be updated?
the last version includes a PDF doc
Quote from: l1nk3rn3l on February 17, 2012, 04:54:05 AM
the last version includes a PDF doc
I had missed that, thanks a bunch :D
;D
New HD resolutions available...
https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/ (https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/)
640x480
800x600
1024x768
1280x720
(http://1.bp.blogspot.com/-ZrL74zyUSPY/TlmWewqw9HI/AAAAAAAAAVY/xJMwjImfO3s/s1600/ps3-vs-xbox-360-vs-wii-guns-500x277.jpg)
Fantastic, thanks! Will try this soon.
Does this mean that Yeti3D is still recieving updates as a project?
New :
+ Md2 viewer / exporter updated , now support models with 10.000 triangles max, and other features.
+ New mini example sunic
+ minor bug fixes...
Low poly model: max 1000 ~ 2000 triangles (DC and PS2)
Sonic model haves 7000 triangles, in this example..
(https://image.ibb.co/nnhFYa/sunic_game.jpg)
Download
https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/ (https://sourceforge.net/projects/coldev/files/Yeti3D%2B%2B/)
New MD2 models available..
https://sourceforge.net/projects/coldev/files/MediaResources/ (https://sourceforge.net/projects/coldev/files/MediaResources/)