True anti-aliasing?

Started by Grew, January 25, 2011, 03:35:47 PM

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Grew

Is anti-aliasing planned for next versions?
(To smooth the pixels when changing the angle of a graph for example)
My game developer instagram :
https://www.instagram.com/ben_dev_game/

Drumpi

I dont think so, but Splinter can give us a surprise :).

Scale and rotation algorithms are based on speed, more than good results, because better drawing is slower speed.
Hala, como con 1001 procesos sólo va a 9 FPS, vamos a meterle 32 veces más, a ver si revienta.
(Drumpi epic moment)

Windgate

New local var for smooth_angle? :D
Iván García Subero. Programador, profesor de informática, monitor de actividades culturales y presidente de TRINIT Asociación de Informáticos de Zaragoza. http://trinit.es

josebita

I don't think this can be done in a usable manner, unless a new OpenGL based renderer is written.

Grew

Quote from: Windgate on January 26, 2011, 08:33:09 PM
New local var for smooth_angle? :D
It would be a good idea ;).
And shapes also need anti-aliasing.
My game developer instagram :
https://www.instagram.com/ben_dev_game/