Hello from the US

Started by Spikes, September 30, 2014, 08:50:56 AM

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Spikes

I was looking thru a list of game engines and came accross BennuGD and decided to try it. I am familiar with Blender GE but don't know if most of that will translate. My purpose for trying Bennu was primarily for PS2 support as well as android. My scripting knowledge is practicaly null, but can learn over time with a little help here and there. On the other hand, I can model props well(still improving, though) and create some sfx/music.


blabla

Welcome Spikes !
The BennuGD PS2 port works great , aside for having no 2D hardware acceleration.
If you want to know how well it works , check out the PS2 port of my game Rubby Bird.

For Android , download PixPlantilla and download the Android SDK. (download API 16)

BennuGD is really simple but there are not a lot of documentation.
The wiki and the examples should be your best friend.

Spikes

I tried your game, and i must say it was quite fun.  :D

handsource-dyko

Welcome! Besides the wiki, you can also find a lot of examples in bennupack. That's a collection of examples, some tools and resources. I recommend to do some initial tests and examples on windows, as that's where most (pretty much all) of the tools are made for. These are an absolute must for working with graphics and fonts: https://code.google.com/p/fpg-editor/ (most recent version is here: https://drive.google.com/file/d/0B68H6eAaxbrLb0tEU0kyOHdWWTA/edit?usp=sharing forum topic here: http://forum.bennugd.org/index.php?topic=3212.330 another tool is smartfpgeditor: http://forum.bennugd.org/index.php?topic=399.msg4747#msg4747 (this program is older).


These tools may also be included in bennupack but I'm not sure if they are the most recent. Sadly, there are no tools for linux anvailible, unless you want to use wine. Bennu is easy to learn, and you'll see it's quite powerfull and focused. The programs (prg files) are compiled with bgdc (a sort of bytecode compiler, wich generates dcb files). The dcb file is then run with bgdi (the bytecode interpreter). It is also possible to generate an exe file with bgdc using certain commandline options, this basically merges the dcb file into the bgdi executable and names it to your preference.