Bennu Game Development

English Forums => Tools => Topic started by: Grew on March 12, 2012, 11:06:59 AM

Title: Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: Grew on March 12, 2012, 11:06:59 AM
Hi.

When whe want to open a FPG file with FPG Editor 2009 or SmartFPGEditor (context menu "open with..." on Windows), the editor runs normaly but the FPG is not loaded, we have to re-open the FPG file from the editor menu.
Do you know if there is a way to set the arguement (with the FPG file url)?
Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: handsource-dyko on March 12, 2012, 12:33:16 PM
This is a known issue, but at this moment there is not yet a fix for it.
Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: Grew on March 12, 2012, 01:41:17 PM
Where can we find the fpg edit 2009' sources? Maybe I can fix it myself...
Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: handsource-dyko on March 12, 2012, 02:07:03 PM
No Idea where. I recommend smart fpg editor instead. That is written in visual basic and it's still maintained and occasionally updated. It has more features and is much more userfriendly.

Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: Grew on March 12, 2012, 02:25:09 PM
Ok I will take a look on the sources.
Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: Grew on March 12, 2012, 03:10:47 PM
I want to developp a new FPG editor in WPF (C# and XAML). Do you have some information about fpg files (how to create a FPG file, how to add an image)? How is the FPG file's structure?
Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: JaViS on March 12, 2012, 04:37:36 PM
Quote from: Grew on March 12, 2012, 03:10:47 PM
I want to developp a new FPG editor in WPF (C# and XAML). Do you have some information about fpg files (how to create a FPG file, how to add an image)? How is the FPG file's structure?


If you're willing to write a tool in c# please consider using Mono. There are many developers using other OS and there aren't much tools for these platforms.

Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: handsource-dyko on March 12, 2012, 04:50:34 PM
Good idea!  :) Mono is portable and works on mac and linux too.
Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: Grew on March 12, 2012, 05:07:08 PM
I think that it will be easy to convert xaml to gtk#. But at first I have to know how to create and manage fpg files using c#.
If it woks in wpf, I will convert it to mono.
Title: Re:Arguments for FPG Edit 2009 and SmartFPGEditor
Post by: SplinterGU on March 12, 2012, 05:21:16 PM
somebody that can fix the bad use of map name in fpgedit?