Pixbros preview for Wii

Started by josebita, November 15, 2010, 12:34:06 PM

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josebita

Pixel has just released a preview version of Pix Bros for the Wii. You can get it here:
http://www.pixjuegos.com/descargas/pixbros-0.7-wii.zip

FreeYourMind

And Caanoo port it's coming too  ;D

panreyes

Who told you? They are lying!

I've not released it yet for two reasons:
1. KOREAN LANGUAGE IS COMING
2. It will get the language from the system, SO COOL!!!

SplinterGU

Quote from: PiXeL on November 15, 2010, 02:12:38 PM
Who told you? They are lying!

I've not released it yet for two reasons:
1. KOREAN LANGUAGE IS COMING
2. It will get the language from the system, SO COOL!!!

I think that FreeYourMind mean that he want port it.
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

panreyes

I don't think so, there's no need for that :\
I'm also a Caanoo's owner, why freeyourmind would want to port pixbros himself?

SplinterGU

yes, there's no need for that... I know...

I don't know... but, why Free would said "And Caanoo port it's coming too :D"?
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

FreeYourMind

If you don't wan't i made more ports i don't care.

panreyes

Madre de dios la confusión que tenemos encima por no hablar en castellano xDDD

DCelso

Monstruos Diabólicos

"A PAck of classic GAMEs For BennuGD" en desarrollo
http://code.google.com/p/apagame4be/


FreeYourMind


SplinterGU

this is wii version??? look nice!
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

josebita

Yeap, 32bpp and all ;)
Still having some issues with fonts that I suspect might be related to endianess bugs inherited from regular Bennu (will have to investigate, I will report if I find the cause and it's really a bug in Bennu) but for the rest this is really impressive, and most of it is thanks to your continuous job :)
I even managed to make games be able to open websites with the Wii's integrated browser. It was extremely easy to do, but I'm really happy I did it.

SplinterGU

(una duda, como manejaste el tema del los endian para las paletas y los pixels de 32bits? o pudiste setear el modo de colores para que use la misma distribucion de bits que intel? o no hizo falta tocar nada?)
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

josebita

Quote from: SplinterGU on November 16, 2010, 12:52:34 AM
(una duda, como manejaste el tema del los endian para las paletas y los pixels de 32bits? o pudiste setear el modo de colores para que use la misma distribucion de bits que intel? o no hizo falta tocar nada?)
I'm pretty sure I didn't have to touch anything. The only variation from upstream Bennu on that regard is that I'm still using an older version of the file_png.c file, as the latest patches written by DCelso seem to use the libpng 1.2 API, and are marked as deprecated or directly not available in libpng 1.4 (which is what I'm using).