Autor Tema: Prometheon  (Leído 24332 veces)

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Desconectado Imerion

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Prometheon
« en: Julio 06, 2014, 10:04:10 am »
Hi everyone! Was a long time since I was here. I know it was a while ago, but I just realized I never mentioned the release of my latest BennuGD-game here.

It's called Prometheon, and if you're interested you can download it here : http://neotron-games.blogspot.se/2013/02/prometheon.html
Or you can go here to play it immediately : http://gamejolt.com/games/platformer/prometheon/12245/



The reason I am posting this is because it would be interesting with some feedback, since I'm about to start some new projects and perhaps there is something I can learn from this my latest project. Please have a look! :)
Try my games : Neotron Games

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Re:Prometheon
« Respuesta #1 en: Julio 06, 2014, 10:21:56 am »
Looks great ! I'll give it a try.
But I want the source code pls

EDIT : I agree with Javis , Vreida's animation feels a bit lazy and the way he shoots is weird.
I'm not a fan of the story either (too much text) but it plays very well and overall, it's pretty good.
« última modificación: Julio 06, 2014, 01:52:08 pm por blabla »

Conectado JaViS

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Re:Prometheon
« Respuesta #2 en: Julio 06, 2014, 11:05:52 am »
Very impressive lightning effects!


The only feedback I would give you is to try to improve the character animations, it looks very static.
Working on Anarkade. A couch multiplayer 2D shooter.

Conectado l1nk3rn3l

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Re:Prometheon
« Respuesta #3 en: Julio 06, 2014, 07:50:40 pm »
nice game...  nice effects....




bennugd support WEB PLAYER please try this...


http://forum.bennugd.org/index.php?topic=3342.0






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Re:Prometheon
« Respuesta #4 en: Julio 08, 2014, 03:58:31 am »
Like it! Very nicely made. It's got atmosphere. I quite like the way you made the text dialogs and menus. It's very slick!

Desconectado Imerion

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Re:Prometheon
« Respuesta #5 en: Agosto 14, 2014, 04:55:40 am »
Thanks for all nice comments! The character animations are because we had a hard time creating walking animations, so we decided to do this hover-effect instead. Works quite well, though I guess it does look a bit static. :)
Try my games : Neotron Games

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Re:Prometheon
« Respuesta #6 en: Agosto 24, 2014, 01:40:01 pm »
Hi, looks interesting i like the visual effects.


There is a problem, i see you used joy_getaxis(0,0)<-20, the value of the dead area is too low for most gamepads, i can't play with a Xbox 360 controller, you could try with some safer values like 7500 for Y axis and 10000 for X axis.