Bennu Game Development

English Forums => Other DIV-likes => DivDX => Topic started by: MikeDX on February 12, 2016, 01:50:55 AM

Title: Hello from DIV HQ!
Post by: MikeDX on February 12, 2016, 01:50:55 AM
Hi Everyone

I thought I'd join up here and let you know about the latest div games studio, version DX (official successor to DIV1 + DIV 2)

With some help from Daniel Navarro, we have been working towards making DIV fully compatible with the 21st century! This is 100% compatible with DIV1 + DIV2 programs, including those that are compiled to EXE! So any old DIV games (1 or 2) can be converted to play on new systems. This is not a rewrite or remake, this is genuine DIV code, promoted to 2015 :)

The IDE has been upgraded to 32bits full HD, keeping the graphic editor, sprite gen, font manager (and new TTF support), online help, fpg manager and everything else DIV GAMES STUDIO had :)

Here is a little taster of the new IDE in action (work in progress, window decorations to come)

https://www.youtube.com/watch?v=hhEQDuVtkbU

https://www.youtube.com/watch?v=Zv3r_T2MZ2U

here is the classic IDE running natively in OSX

https://www.youtube.com/watch?v=eIBxS110apk


DIV now runs on over 10 platforms including varios android builds, raspberry pi, linux, windows, dos, osx and html/javascript. I have been porting and uploading old div games to my site at http://js.mikedx.co.uk and to the reborn http://div-arena.co.uk


The next stage is to make the runtime 32bits, which has already begun with 32bit mode7. I hope to have some examples to show you all very soon!


This year should be quite exciting for DIV after a long rest. Daniel and I hope you will all enjoy it!

(http://i.imgur.com/RfYJ2En.png)

(http://i.imgur.com/Yklb6nV.png)

(http://i.imgur.com/zlakbMP.jpg)

(http://i.imgur.com/H53gfC9.jpg)
Title: Re:Hello from DIV HQ!
Post by: FreeYourMind on February 12, 2016, 06:31:35 AM
Hi Master Mike.


There will have a new DIV version for windows ? Standalone exe games like old DIV games distro I ask, without HTML browser requeriment ?
I want to update some old DIV games to run on Windows, games I never adapt to fenix or Bennu.


Another question, DIV will be open source some day ? Or games like bert the barbarian will be open source some day ?


My last and more important question, the IDE from DIV2 will be updated ? I'm talking about DIV Graphic Editor Interface, this still is one of the best graph editor interface of the history.


Thanks a lot.
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 12, 2016, 09:24:42 AM
Quote from: FreeYourMind on February 12, 2016, 06:31:35 AM
Hi Master Mike.
Hello!

Quote from: FreeYourMind
There will have a new DIV version for windows ? Standalone exe games like old DIV games distro I ask, without HTML browser requeriment ?
I want to update some old DIV games to run on Windows, games I never adapt to fenix or Bennu.

There is no HTML browser requirement for this new version of DIV :) The IDE runs on windows, osx, linux, android, raspberry pi and each IDE can create games to run on HTML and all other platforms (You can use the linux version to create android builds or the windows ver to create osx, any combination). All the IDE platforms create downloads, you can see examples on http://js.mikedx.co.uk/crazytetris.html where the game runs in a browser or you can download the windows / lnux versions :)

Quote from: FreeYourMind
Another question, DIV will be open source some day ? Or games like bert the barbarian will be open source some day ?

I am uploading ALL the div games source to github that I have access to, this is taking a long time though! I will also try to keep source code archived.

DIV itself may become open source one day, I haven't really got that far yet - it's not even finished :)

Quote from: FreeYourMind
My last and more important question, the IDE from DIV2 will be updated ? I'm talking about DIV Graphic Editor Interface, this still is one of the best graph editor interface of the history.

Yes the IDE is being updated, it currently runs in 32bit HD modes.



Thanks a lot.

Title: Re:Hello from DIV HQ!
Post by: panreyes on February 12, 2016, 09:57:09 AM
Awesome work! :)

One quick question: How does it render the 32bpp games?
Does it use OpenGL?
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 12, 2016, 10:25:10 AM
Quote from: PiXeL on February 12, 2016, 09:57:09 AM
Awesome work! :)

One quick question: How does it render the 32bpp games?
Does it use OpenGL?

It uses SDL1 or 2 depending on platform. SDL2 I believe uses openGL. SDL1.2 is purely software rendering.

Title: Re:Hello from DIV HQ!
Post by: josebita on February 12, 2016, 02:38:27 PM
Wow, this is certainly impressive! I'm guessing the code is both 32 and 64 bit compatible, right?

Hope to see more of it soon :)
Title: Re:Hello from DIV HQ!
Post by: JaViS on February 12, 2016, 02:46:15 PM
First of all: Welcome! and thank you for sharing the news with us.


Secondly: WTF?!!


I mean, it is a great news for sure, but it was totally unexpected. After many year, I thought "DIV 3" was a total vaporware!

Now, I want to start listing my concerns:

* Are you going to take any (legal or not) action against the open source projects derived from DIV? (Bennu, Pixstudio and the other HTML5 engines) We have had issues in the past, due to the format of the files, etc.
Please please please don't. Do not become an enemy of the community, remember, these open source projects are the reasons why there is still a community for DIV to come back to.


* You haven't mention much new features. Fenix, Bennu and others have evolved and implemented many importante new features, such as the ability to render a scroll on a map, 32bpp colors, multitouch support, the precompiler and the ability to import pieces of source code from other files, etc. Which of these features will come with DivDX? What is the objective of this new version? to be fully compatible with old source code? or to improve the language and add new features?


Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 12, 2016, 03:24:20 PM
Quote from: JaViS on February 12, 2016, 02:46:15 PM
First of all: Welcome! and thank you for sharing the news with us.


Secondly: WTF?!!


I mean, it is a great news for sure, but it was totally unexpected. After many year, I thought "DIV 3" was a total vaporware!

Now, I want to start listing my concerns:

* Are you going to take any (legal or not) action against the open source projects derived from DIV? (Bennu, Pixstudio and the other HTML5 engines) We have had issues in the past, due to the format of the files, etc.
Please please please don't. Do not become an enemy of the community, remember, these open source projects are the reasons why there is still a community for DIV to come back to.

I have no intentions of "shutting down" any div-alike projects, much as when div-arena.com was in full boom, we supported fenix and with this new version, the new community will have the options of all the div variants. I am even considering supporting them officially in the IDE to use DIV, Fenix, Gemix, Bennu (and any others? Div-GO maybe?) I have already spoken to Gemix about this possibility. I'm not imposing this version of DIV on anybody, it is just the next step on the evolutionary ladder from the original DIV authors from Daniel (the father of DIV) and myself (from DIV1+2 english and original windows port).


Quote from: JaViS

* You haven't mention much new features. Fenix, Bennu and others have evolved and implemented many importante new features, such as the ability to render a scroll on a map, 32bpp colors, multitouch support, the precompiler and the ability to import pieces of source code from other files, etc. Which of these features will come with DivDX? What is the objective of this new version? to be fully compatible with old source code? or to improve the language and add new features?



The plan is to create the "best" version of DIV possible. It is currently 100% compatible (except mode8 but a new 3D engine hopefully soon) with ALL existing div1+2 prg and compiled files  - even dll extension files work with some small changes. If there is a wishlist of features, maybe this can be looked into. This version should be the DIV we always dreamed of :)

At present it has been a long journey to convert all the old DOS code to modern compilers, it has taken a lot of time and effort but we are finally nearly 100% complete with DIV1+2 port and progress on HD/ true colour has begun. A lot of the IDE still needs converting but


Quote from: josebita on February 12, 2016, 02:38:27 PM
Wow, this is certainly impressive! I'm guessing the code is both 32 and 64 bit compatible, right?

Hope to see more of it soon :)

Yes, both 32bit and 64bit cpus are supported on al platforms -  Mips, arm, intel and virtual (javascript).

I post regular updates on div-arena.co.uk , youtube and twitter and the demo site at js.mikedx.co.uk is updated almost daily with new builds of old (and new) games.


If anyone has any games they would like to send to me for conversion to the modern platforms, please let me know and i will convert and share them to the wip site.



Title: Re:Hello from DIV HQ!
Post by: JaViS on February 12, 2016, 03:37:02 PM
Quote from: MikeDX on February 12, 2016, 03:24:20 PM

I have no intentions of "shutting down" any div-alike projects, much as when div-arena.com was in full boom, we supported fenix and with this new version, the new community will have the options of all the div variants. I am even considering supporting them officially in the IDE to use DIV, Fenix, Gemix, Bennu (and any others? Div-GO maybe?) I have already spoken to Gemix about this possibility. I'm not imposing this version of DIV on anybody, it is just the next step on the evolutionary ladder from the original DIV authors from Daniel (the father of DIV) and myself (from DIV1+2 english and original windows port).

Glad to hear that.
Honestly, I don't think Fenix is being used much anymore. Bennu is pretty much the continuation of that project, and Fenix is long abandoned. ( Bennu wasn't updated in a long time either) DivGO seems to be doing good with lot of updated, although I don't know any project using it. Gemix, well, gemix is a bad word around here.. The lead developer of Gemix seems to dislike the idea of having competition.


Quote from: MikeDX on February 12, 2016, 03:24:20 PM
The plan is to create the "best" version of DIV possible. It is currently 100% compatible (except mode8 but a new 3D engine hopefully soon) with ALL existing div1+2 prg and compiled files  - even dll extension files work with some small changes. If there is a wishlist of features, maybe this can be looked into. This version should be the DIV we always dreamed of :)

At present it has been a long journey to convert all the old DOS code to modern compilers, it has taken a lot of time and effort but we are finally nearly 100% complete with DIV1+2 port and progress on HD/ true colour has begun. A lot of the IDE still needs converting but



Great news! I'm not that interested in retro-compatibility to be honest, mostly because I think DIV had many non consistent function and vars names, and I would like to see the language evolve most of all (pixtudio is taking a good direction in that matter). But I'm pretty sure there is people who would like to see their games running on new platforms.
Regarding the new features, it would be great to do a public wishlist, I'm interested in importing reusable parts of code (through the years I've come to build a pretty big library of reusable code) and rendering the scrolls in maps, to be able to zoom and rotate the screen.
What's your twitter? I'd like to follow your updates
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 12, 2016, 03:57:18 PM
Quote from: JaViS on February 12, 2016, 03:37:02 PM
Great news! I'm not that interested in retro-compatibility to be honest, mostly because I think DIV had many non consistent function and vars names, and I would like to see the language evolve most of all (pixtudio is taking a good direction in that matter). But I'm pretty sure there is people who would like to see their games running on new platforms.
Regarding the new features, it would be great to do a public wishlist, I'm interested in importing reusable parts of code (through the years I've come to build a pretty big library of reusable code) and rendering the scrolls in maps, to be able to zoom and rotate the screen.
What's your twitter? I'd like to follow your updates

my twitter is @themikedx

The importing of other prg files is something I have already looked into since its something I want to use myself.

A lot of the new features in DIV will be based on supporting the creation of the games at the time. Much as when DIV was born, it was created to enable SNES / Megadrive style games of that time, the new version will be built to enable creation of modern day equivalents such as the Android app store popular games. It should be trivial to create angry birds So a physics engine with a VERY simple interface is already being made and I have simple physics demos already created.


I don't really know where this will go, but I know it's been an exciting few months so far of relentless day and night development to get where we are, with 14 platforms supported and more being added as we can.




Title: Re:Hello from DIV HQ!
Post by: JaViS on February 12, 2016, 04:05:29 PM
The multiplatform support it already has is impressive. I must say. And it's a very attractive feature. Great work on that
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 12, 2016, 04:09:54 PM
Quote from: JaViS on February 12, 2016, 04:05:29 PM
The multiplatform support it already has is impressive. I must say. And it's a very attractive feature. Great work on that

A note to this - you only need *one* version of div on any platform to generate any build for any platform. No additional licenses to buy. Also it will be integrated with div-arena and have a version control built in (based on git and linked to github)

Title: Re:Hello from DIV HQ!
Post by: JaViS on February 12, 2016, 06:08:12 PM
Quote from: MikeDX on February 12, 2016, 04:09:54 PM
Quote from: JaViS on February 12, 2016, 04:05:29 PM
The multiplatform support it already has is impressive. I must say. And it's a very attractive feature. Great work on that

A note to this - you only need *one* version of div on any platform to generate any build for any platform. No additional licenses to buy. Also it will be integrated with div-arena and have a version control built in (based on git and linked to github)


Sounds awesome.


Do you have any idea of the licenses you wanna make available and how much they will cost?
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 12, 2016, 06:32:50 PM
Quote from: JaViS on February 12, 2016, 06:08:12 PM
Sounds awesome.

Do you have any idea of the licenses you wanna make available and how much they will cost?

I have a few ideas. One is a simple subscription model on div-arena like €2 per month, but you can gain credits by making and uploading games and helping others out, so you get back from the community if you are an active user

Still all in idea phases at the moment, but realistically div will be very cheap to create multiplatform games to sell on app stores :)
Title: Re:Hello from DIV HQ!
Post by: FreeYourMind on February 12, 2016, 06:57:23 PM
Amazing! All our whises comes true, the only problem is came to late , 15 years late  ;D
But we are happy to dream again, and come back in time and emotions :)


This morning I don't see, but it's beautifull see the IDE updated to our days and amzaing the ports to different platforms you have.




I ask for a little thing, can you separate the downloads from HTML Game pages ? Because my browser it's to slow and running game at same time to download is very hard to do.


I believe you will not be capable to get a sense with the other commercial div like, I think with time you will ignore it, because it's very difficult to agree with this person ideas....


I will consider the new DIV version in my tools in the future.


Thanks for all!
Title: Re:Hello from DIV HQ!
Post by: FreeYourMind on February 12, 2016, 07:10:18 PM
By the way, after 15 years I see theuser Sk0n updates the Sonic DIV !!!!!


All this years I try to contact this person (because his email of readme.txt in div sonic version is offline all this years).
In the past at my beginning I will ask him about the src to learn, and all this years I remember my desilusion to cannot contact him, and now by magic his game is updated in DIV3!.


This version port is made by Sk0n or simply you have the src all this years and you made the new port ?

Title: Re:Hello from DIV HQ!
Post by: panreyes on February 12, 2016, 07:11:30 PM
Honestly, DIV should have been Unity but 15 years ago...

Still, it can compete a lot in 2D games. I'm still promoting its syntax in gamejams, and people are quite interested :)
Title: Re:Hello from DIV HQ!
Post by: JaViS on February 12, 2016, 07:21:19 PM
Quote from: MikeDX on February 12, 2016, 06:32:50 PM
Quote from: JaViS on February 12, 2016, 06:08:12 PM
Sounds awesome.

Do you have any idea of the licenses you wanna make available and how much they will cost?

I have a few ideas. One is a simple subscription model on div-arena like €2 per month, but you can gain credits by making and uploading games and helping others out, so you get back from the community if you are an active user

Still all in idea phases at the moment, but realistically div will be very cheap to create multiplatform games to sell on app stores :)




Having a free version to hook newcomers, and a premium with more features is becoming very popular among game engines nowadays 
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 12, 2016, 09:41:33 PM
Quote from: FreeYourMind on February 12, 2016, 07:10:18 PM
By the way, after 15 years I see theuser Sk0n updates the Sonic DIV !!!!!
This version port is made by Sk0n or simply you have the src all this years and you made the new port ?

Since this is genuine div port, this runs the original div games. The old EXEs can be read by div (old div32run.dll) and run in any way. I didnt need the prg to create the ports - div just knows how to understand the old watcom compiled EXE files and PAK files (for div2)

Quote from: PiXeL on February 12, 2016, 07:11:30 PM
Honestly, DIV should have been Unity but 15 years ago...

Agree, but who knows what will happen in the next 15 ;)

Quote from: PiXeL
Still, it can compete a lot in 2D games. I'm still promoting its syntax in gamejams, and people are quite interested :)

Div is a powerhouse in 2D, especially in 8 bit mode - and 32bits in not much slower. The games actually already run in 32bit mode but they are rendered to an 8bit surface and then blitted to 32bit.

3D engine soon - I've been looking for one to use but may end up writing something myself - something slightly better than mode8 ;)

Quote from: JaViS on February 12, 2016, 07:21:19 PM
Having a free version to hook newcomers, and a premium with more features is becoming very popular among game engines nowadays 

Yes, the first users of DIVDX will be free to use and I am already assembling a beta TEAM! Would any of you be interested?


Also - whoever is downlloading the entire js.mikedx.co.uk site -

Why? and if you want everything, I could have just given you an archive :D

A few games are on github with prg - http://github.com/MikeDX


Quote from: FreeYourMind on February 12, 2016, 06:57:23 PM
Amazing! All our whises comes true, the only problem is came to late , 15 years late  ;D
But we are happy to dream again, and come back in time and emotions :)

This morning I don't see, but it's beautifull see the IDE updated to our days and amzaing the ports to different platforms you have.
Thanks! I am pleased with the progress so far!

Quote from: FreeYourMind on February 12, 2016, 06:57:23 PM
I ask for a little thing, can you separate the downloads from HTML Game pages ? Because my browser it's to slow and running game at same time to download is very hard to do.

When DIV-ARENA is back up to speed, the files will be easily accesible.

Quote from: FreeYourMind on February 12, 2016, 06:57:23 PM
I believe you will not be capable to get a sense with the other commercial div like, I think with time you will ignore it, because it's very difficult to agree with this person ideas....

Yes this seems to be the opinion but we shall see.

Quote from: FreeYourMind on February 12, 2016, 06:57:23 PM
I will consider the new DIV version in my tools in the future.

I look forward to it!
Title: Re:Hello from DIV HQ!
Post by: FreeYourMind on February 13, 2016, 12:16:41 AM
I love to integrate beta team :)
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 13, 2016, 12:28:31 AM
I've just uploaded Geca Adventure and Geca X3 to my javascript site. Geca adventure is failing on the native ports because of the geca.dll but works in javascript. I could probably get geca adventure to work with some debugging though :)

http://js.mikedx.co.uk/geca-gecax3.html

http://js.mikedx.co.uk/geca-gecaadv.html


Title: Re:Hello from DIV HQ!
Post by: FreeYourMind on February 13, 2016, 12:35:01 AM
jajajajajjaajaja, I am very very embarrased with this games  ;D ;D
They are modifications of other games when I start to learn DIV.


It's nice the posibility to interpret the old EXE's without recompile again!
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 13, 2016, 12:36:48 AM
You should think of the old EXE as "roms" for the DIV emulator :)

And nobody should be embarassed of any games they make using the div games as a start - that's what they are there for! :)
Title: Re:Hello from DIV HQ!
Post by: FreeYourMind on February 13, 2016, 01:04:57 AM
Amazing! By the Way,GecaX3 fails before logo, cannot start game.


geca.dll is the official DIV example screensaver dll, I just rename it ;)


The files are downloaded to a Temporary PC folder when run game on browser ? Where is this folder ?


Tomorrow I will test the games on my Pandora and GCW Zero, the button mapper equivalent are defined on DIV3 emulator for old DIV Games ?


How we map the buttons ? Because we can use any key of keyboard on old div games and we need to map this keys to console joy buttons.


I see for some games you have a PSP beta port.



Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 13, 2016, 01:15:35 AM
Quote from: FreeYourMind on February 13, 2016, 01:04:57 AM
Amazing! By the Way,GecaX3 fails before logo, cannot start game.

geca.dll is the official DIV example screensaver dll, I just rename it ;)


I thought so, it was SS1.dll :)

It should work online though. The windows and linux builds fail (and probably GCW0) because it will not find the dll

Quote from: FreeYourMind on February 13, 2016, 01:04:57 AM

The files are downloaded to a Temporary PC folder when run game on browser ? Where is this folder ?

The files are packed like .PAK in div2, they cannot easily be opened.

Quote from: FreeYourMind on February 13, 2016, 01:04:57 AM

Tomorrow I will test the games on my Pandora and GCW Zero, the button mapper equivalent are defined on DIV3 emulator for old DIV Games ?


How we map the buttons ? Because we can use any key of keyboard on old div games and we need to map this keys to console joy buttons.

Yes the buttons can be remapped but there is no easy way at the moment so I have just mapped common buttons and if a game needs it, I recompile with mapped buttons in the div code.

Quote from: FreeYourMind on February 13, 2016, 01:04:57 AM

I see for some games you have a PSP beta port.

Yes, but I have paused development since I have no psp to try it on (only emulator)

Title: Re:Hello from DIV HQ!
Post by: Drumpi on February 14, 2016, 02:03:58 AM
Awesome news!!!
I hope this project can go ahead at full speed.

... but past events make me take this with caution. Sorry, but I have bad memories with past DIV3 tries, forks and so on ^^U
I really hope this works this time, really, because my first "game" is still "unfinished" (is fully playable, but I can't remember if I fix the region(0,x,y,0,0) issue and the not-random items) and needs a few weeks to be complete. I tried with "other full compatible language" but I quit because bad feelings :P

I think it's still playable if you want to try, from http://perso.wanadoo.es/e/drumpi1_0/Juegos/Juegos.htm (http://perso.wanadoo.es/e/drumpi1_0/Juegos/Juegos.htm), the name is Sector Gamma (yes, I used Hacha, the old times... XD). Yes, my first game was a pseudo 3D space game with "manual physics" and a double mode 7 :D :D :D

So, go ahead, and be strong!. I'll love to see a real DIV3 working. With mode8, Quake engine or classic Tomb Raider editor.

By the way: DIV means Dibujo IV (4). It means that DIV3 is really Dibujo 43? :D :D :D
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 14, 2016, 02:22:29 AM
Quote from: Drumpi on February 14, 2016, 02:03:58 AM
Awesome news!!!
I hope this project can go ahead at full speed.

... but past events make me take this with caution. Sorry, but I have bad memories with past DIV3 tries, forks and so on ^^U

I don't think there has ever been another true fork of DIV except the original attempt years ago by me to port to windows unsuccesfully. This time we have the real unhacked source to start with :)
Quote from: Drumpi on February 14, 2016, 02:03:58 AM

I really hope this works this time, really, because my first "game" is still "unfinished" (is fully playable, but I can't remember if I fix the region(0,x,y,0,0) issue and the not-random items) and needs a few weeks to be complete. I tried with "other full compatible language" but I quit because bad feelings :P


I think it's still playable if you want to try, from http://perso.wanadoo.es/e/drumpi1_0/Juegos/Juegos.htm (http://perso.wanadoo.es/e/drumpi1_0/Juegos/Juegos.htm), the name is Sector Gamma (yes, I used Hacha, the old times... XD). Yes, my first game was a pseudo 3D space game with "manual physics" and a double mode 7 :D :D :D


I have ported this to javascript for you:

http://js.mikedx.co.uk/gammasector.html

Quote from: Drumpi on February 14, 2016, 02:03:58 AM
So, go ahead, and be strong!. I'll love to see a real DIV3 working. With mode8, Quake engine or classic Tomb Raider editor.

By the way: DIV means Dibujo IV (4). It means that DIV3 is really Dibujo 43? :D :D :D


This is D10 - hence DX (10 years) although really it should be DXX for 20 years of DIV :)
Title: Re:Hello from DIV HQ!
Post by: Drumpi on February 14, 2016, 02:48:24 AM
Quote from: MikeDX on February 14, 2016, 02:22:29 AM
Quote from: Drumpi on February 14, 2016, 02:03:58 AM
Awesome news!!!
I hope this project can go ahead at full speed.

... but past events make me take this with caution. Sorry, but I have bad memories with past DIV3 tries, forks and so on ^^U

I don't think there has ever been another true fork of DIV except the original attempt years ago by me to port to windows unsuccesfully. This time we have the real unhacked source to start with :)

I always thinked there is... was a fork with the DIV sourcecode.
Yes, I sadly remember your past attempt, but I was not sure if he was you or not ^^U But I was talking about other project, with the same bugs as DIV2.
But that was the (painful) past, so it's better to not talk about that again (sorry for bring the subject).

Quote from: MikeDX on February 14, 2016, 02:22:29 AM
Quote from: Drumpi on February 14, 2016, 02:03:58 AM

I really hope this works this time, really, because my first "game" is still "unfinished" (is fully playable, but I can't remember if I fix the region(0,x,y,0,0) issue and the not-random items) and needs a few weeks to be complete. I tried with "other full compatible language" but I quit because bad feelings :P


I think it's still playable if you want to try, from http://perso.wanadoo.es/e/drumpi1_0/Juegos/Juegos.htm (http://perso.wanadoo.es/e/drumpi1_0/Juegos/Juegos.htm), the name is Sector Gamma (yes, I used Hacha, the old times... XD). Yes, my first game was a pseudo 3D space game with "manual physics" and a double mode 7 :D :D :D


I have ported this to javascript for you:

http://js.mikedx.co.uk/gammasector.html

WOW!! Thanks a LOT!!!
It brings me memories... I did that with my second code? (the first was the space invaders tutorial :D) It's almost exactly the original, I miss the music, and later additions like the instructions, but it's a 1:1 execution of the game :)
It was... 2003?

Quote from: MikeDX on February 14, 2016, 02:22:29 AM
Quote from: Drumpi on February 14, 2016, 02:03:58 AM
So, go ahead, and be strong!. I'll love to see a real DIV3 working. With mode8, Quake engine or classic Tomb Raider editor.

By the way: DIV means Dibujo IV (4). It means that DIV3 is really Dibujo 43? :D :D :D


This is D10 - hence DX (10 years) although really it should be DXX for 20 years of DIV :)


It's almost D10+10, like D10X... DIOX...... GOD? :D :D :D

GOD == Gemix Of Destruction?

I need to rest. Enough emotions for a night :P
Title: Re:Hello from DIV HQ!
Post by: MikeDX on February 14, 2016, 03:11:40 AM
The music doesn't work yet because the html version doesnt support mod files yet but soon it will. The downloads should work fine though :)
Title: Re:Hello from DIV HQ!
Post by: Erkosone on February 14, 2016, 09:44:37 AM
Awesome, simply Awesome.
Thanks for sharing!!!!!!!!!!!!!!!!!!!!!!!
Title: Re:Hello from DIV HQ!
Post by: popcade on February 24, 2016, 12:10:09 PM
Hi, Mike


Since I'm keeping my eyes on Bennu/Gemix for years, happy to see the new DIV back.


The only thing I miss is Unicode support, as international audience is also important as platform support....
Title: Re:Hello from DIV HQ!
Post by: JaViS on February 24, 2016, 01:25:51 PM


Quote from: popcade on February 24, 2016, 12:10:09 PM
The only thing I miss is Unicode support, as international audience is also important as platform support....

This

Enviado desde mi Nexus 6 mediante Tapatalk

Title: Re:Hello from DIV HQ!
Post by: blostec on April 20, 2016, 09:31:40 PM
Hi MikeDX, first of all, welcome to this community. I still remember when you showed some info and screenshots about Div for Windows development on Div's Arena. A long time ago! ;)

I downloaded the beta, and It's awesome run again the Div Games Studio now on Windows 10. Thank you very much for your work, congratulations!

I have seen that It's available a GCW Zero version, there is any chance of having a version for GP2X Wiz??
Title: Re:Hello from DIV HQ!
Post by: MikeDX on May 27, 2016, 09:58:57 PM
I do have a port for gp2x, i bought a gp2x just to port DIV to it :)

Maybe one day I will upload the port somewhere