Is anti-aliasing planned for next versions?
(To smooth the pixels when changing the angle of a graph for example)
I dont think so, but Splinter can give us a surprise :).
Scale and rotation algorithms are based on speed, more than good results, because better drawing is slower speed.
New local var for smooth_angle? :D
I don't think this can be done in a usable manner, unless a new OpenGL based renderer is written.
Quote from: Windgate on January 26, 2011, 08:33:09 PM
New local var for smooth_angle? :D
It would be a good idea ;).
And shapes also need anti-aliasing.