Bennu Game Development

English Forums => Suggestions => Topic started by: Grew on January 25, 2011, 03:35:47 PM

Title: True anti-aliasing?
Post by: Grew on January 25, 2011, 03:35:47 PM
Is anti-aliasing planned for next versions?
(To smooth the pixels when changing the angle of a graph for example)
Title: Re: True anti-aliasing?
Post by: Drumpi on January 25, 2011, 07:22:44 PM
I dont think so, but Splinter can give us a surprise :).

Scale and rotation algorithms are based on speed, more than good results, because better drawing is slower speed.
Title: Re: True anti-aliasing?
Post by: Windgate on January 26, 2011, 08:33:09 PM
New local var for smooth_angle? :D
Title: Re: True anti-aliasing?
Post by: josebita on January 26, 2011, 11:26:44 PM
I don't think this can be done in a usable manner, unless a new OpenGL based renderer is written.
Title: Re: True anti-aliasing?
Post by: Grew on February 18, 2011, 10:01:04 AM
Quote from: Windgate on January 26, 2011, 08:33:09 PM
New local var for smooth_angle? :D
It would be a good idea ;).
And shapes also need anti-aliasing.