Bennu Game Development

English Forums => Helpdesk => Topic started by: BlackCurtain on September 09, 2011, 07:15:17 PM

Title: Transparent gradient
Post by: BlackCurtain on September 09, 2011, 07:15:17 PM
How do I achieve transparent gradients in 32 bit mode? I don't want 1 color transparency like in 8 and 16 bit, I want it too be smooth and gradual for some of my sprites, e.g that has glowing parts and whatnot. Alpha maps?
Title: Re: Transparent gradient
Post by: SplinterGU on September 09, 2011, 07:39:54 PM
enable alpha channel in your 32bits graphs... in your graph editor.
Title: Re: Transparent gradient
Post by: BlackCurtain on September 09, 2011, 07:47:13 PM
I can't seem to find anything like that in FPG EDIT 2009.
Title: Re: Transparent gradient
Post by: handsource-dyko on September 09, 2011, 07:58:00 PM
Maybe use the latest version of smart fpg editor?
Title: Re: Transparent gradient
Post by: BlackCurtain on September 09, 2011, 08:14:58 PM
Quote from: handsource-dyko on September 09, 2011, 07:58:00 PM
Maybe use the latest version of smart fpg editor?

Ah now I can see the transparency :) maybe the one I've been using is outdated. Thank you.