I'm trying to run my program on my Nexus 5, Android 4.4.
I've tried this way : http://bennugd-mobile.blogspot.fr/2012/12/progress-update.html
My APK is well created, I can install it on my Nexus 5, but when I try to run it, the application crashes.
My program is the exemple you can find here : https://code.google.com/p/bennugd-monolithic/downloads/detail?name=bennugd-module-multi-fake_win32.7z&can=2&q=
I tried this code too: http://bennugd-mobile.blogspot.com.es/2012/07/modmulti-example.html, but I got the same problem.
Are BennuGD and the BennuGD Packager compatible with Android 4.4 ?
Thanks for your help !
Hi!
Josebita is working on it right now :)
Any updates about BennuGD on Android >= 4.4 ?
Yes! :D
http://www.bennugd.org/node/197
Can somebody explain how does it works ? What to do after having downloaded pixplantilla ? I'm used to BennuGD Packager (here : http://bennugd-mobile.blogspot.fr/2013/05/another-packager-update.html).
Nobody knows how it works? :P
Josebita might, but he's pretty busy now. Try adapting the template for your game, it will take less time
I managed to compile my program and to create an apk (thank to Blabla : http://www.bennugd.fr/index.php?mod=forum&ac=voir&id=512#r2881 (http://www.bennugd.fr/index.php?mod=forum&ac=voir&id=512#r2881)).
Does BennuGD for Android support 32 bpp?
Quote from: Grew on April 02, 2014, 08:48:49 AM
I managed to compile my program and to create an apk (thank to Blabla : http://www.bennugd.fr/index.php?mod=forum&ac=voir&id=512#r2881 (http://www.bennugd.fr/index.php?mod=forum&ac=voir&id=512#r2881)).
Does BennuGD for Android support 32 bpp?
It does, but until we've got fully working GPU acceleration it'll be VERY slow.
Early tests show an approximate 10x speedup when rendering 32bpp with the GPU vs software.
Any news / update about BennuGD Packager for Android 4.4+ ?