Bennu Game Development

English Forums => General => Topic started by: quasist on January 11, 2010, 12:36:47 AM

Title: Bennu for Windows Mobile
Post by: quasist on January 11, 2010, 12:36:47 AM
I know that is kinda fetish.

WM has a lot of apps that would turn Windows Mobile based handheld into fully working bennu development eviroments :) - text editors, image editors, e.t.c.

Is there a WM port of Bennu is planned?  ???
Title: Re: Bennu for Windows Mobile
Post by: osk on January 11, 2010, 01:14:09 AM
I don't think so...
But maybe I'd be more interested in Android...it's just a personal choice.
Title: Re: Bennu for Windows Mobile
Post by: Rein (K´)ah Al-Ghul on January 11, 2010, 04:11:15 AM
Mobile systems generally do not work with floating numbers...
Should be a reduced version of bennu, as in the case of java ..

maybe in the future...

bennu spreading like the plague ;D
Title: Re: Bennu for Windows Mobile
Post by: quasist on January 11, 2010, 06:51:44 AM
Quote from: Rein (K´)ah Al-Ghul on January 11, 2010, 04:11:15 AM
Mobile systems generally do not work with floating numbers...
What then about bennu on Gp2x Wiz?
I suppose most of modern wm-based devices could handle near-Wiz bennu perfomance.
Title: Re: Bennu for Windows Mobile
Post by: josebita on January 11, 2010, 08:44:30 AM
One year ago, I'd have told you that it was very hard to do but seeing how much phones have advanced last year I really believe it's possible.
Moreover, Bennu is already very "minimalistic" in the sense that you only load what you need.
Title: Re: Bennu for Windows Mobile
Post by: quasist on January 11, 2010, 10:26:36 AM
Not only phones. The PDAs also.

I got HP Ipaq 214. I would really like to use it for game developing while on the train to work/study.

Althrough there already much text editors, and a quite intresting way of deving: Switching SD card between PDA and GP2X Wiz for testing :D
Title: Re: Bennu for Windows Mobile
Post by: josebita on January 11, 2010, 12:23:17 PM
Well I was thinking of smartphones, which really look more and more like PDAs (in terms of CPU power).

It should be a matter of recompiling Bennu and dealing with the few oddities one should expect from a new platform, but SDL is there so it is definitely possible. Someone has to take care of doing it, however.
Title: Re: Bennu for Windows Mobile
Post by: Sandman on January 11, 2010, 02:30:07 PM
Exactly like josebita says. It should not be much of a problem, but someone would have to do it. Floating point is done by software instead of hardware if there is not a hardware FPU.
Title: Re: Bennu for Windows Mobile
Post by: animanegra on January 12, 2010, 11:23:43 AM
I tried to compile the code for the ipaq by using gcc for windows ce. But I had problems with the way this kind of windows use the directorys :S
Title: Re: Bennu for Windows Mobile
Post by: quasist on January 13, 2010, 12:17:31 AM
On Windows XP to aviod editing system paths I just copied all Bennu stuff into one directory :). I suppose it could work with CE.
Title: Re: Bennu for Windows Mobile
Post by: animanegra on January 13, 2010, 10:26:25 AM
But the problem is into the compilation time. When I tried it it has problems with the include file directory.h ,if I do not remember bad the name :D, not in the execution time. I tried to google searching the answer to similar problem but without success :( In any way I will keep trying it when as soon as I have time, cause the windows mobile can be a really good market to develop bennu tools and to expand the bennu language. :D By my point of view the winCE tools are not very nice in spite of the platform is used by lots of people.