Bennu Game Development

English Forums => Projects => Topic started by: izubiaurre on July 19, 2011, 08:23:25 PM

Title: [FBMX] fbmx 0.58
Post by: izubiaurre on July 19, 2011, 08:23:25 PM
It's ready for download the latest fbmx IDE:

http://sourceforge.net/projects/fbtwo/files/FBmX/fbmx%200.58/Setup.exe/download (http://sourceforge.net/projects/fbtwo/files/FBmX/fbmx%200.58/Setup.exe/download)

If are any problems in the application, try using the safe mode.

If the problem persist, please tell us!
Title: Re: [FBMX] fbmx 0.58
Post by: MisterN on July 19, 2011, 08:44:08 PM
Its sexy
Title: Re: [FBMX] fbmx 0.58
Post by: josebita on July 19, 2011, 09:57:48 PM
Congrats! :)
Title: Re: [FBMX] fbmx 0.58
Post by: MisterN on July 20, 2011, 05:17:28 AM
i could not however add fenix or bennu for id click the button but nothing would happen
Title: Re: [FBMX] fbmx 0.58
Post by: izubiaurre on July 20, 2011, 08:49:06 AM
Quote from: DoctorN on July 20, 2011, 05:17:28 AM
i could not however add fenix or bennu for id click the button but nothing would happen

I don't understand you. Can you explain what happened to you?
Title: Re: [FBMX] fbmx 0.58
Post by: BlackCurtain on July 27, 2011, 07:11:03 PM
Does this work similar to the Notepad++ shipped with BennuPack? I've gotten pretty spoiled by the one-click-compile metod :P
Title: Re: [FBMX] fbmx 0.58
Post by: izubiaurre on July 27, 2011, 07:31:31 PM
Quote from: BlackCurtain on July 27, 2011, 07:11:03 PM
Does this work similar to the Notepad++ shipped with BennuPack? I've gotten pretty spoiled by the one-click-compile metod :P

It does. F8 key for compile and run the project, previously parametrized in the preferences window.
Title: Re: [FBMX] fbmx 0.58
Post by: BlackCurtain on July 27, 2011, 09:02:54 PM
Thanks, I'll give it a go :)

EDIT: I'm getting a lot of errors about dependencies and ActiveX objects when I try to start it. Can't run it..
Title: Re: [FBMX] fbmx 0.58
Post by: izubiaurre on July 28, 2011, 07:03:06 AM
Quote from: BlackCurtain on July 27, 2011, 09:02:54 PM
Thanks, I'll give it a go :)

EDIT: I'm getting a lot of errors about dependencies and ActiveX objects when I try to start it. Can't run it..

Operating System, type of user, ...?

Try using safe mode and please post the errors here. Hope I can help you.
Title: Re: [FBMX] fbmx 0.58
Post by: BlackCurtain on July 28, 2011, 11:15:45 AM
Windows 7 (64 bit) and I'm always admin on my default user. I'm getting exactly the same errors in safemode.

(http://www.blackcurtainstudio.com/temp/FBerrors.jpg)
Title: Re: [FBMX] fbmx 0.58
Post by: handsource-dyko on July 28, 2011, 11:17:22 AM
It runs, but it crashes when I open certain prg files. It fails on the analysation part. The file has about 1067 lines, and uses a lot of
includes to other files (in wich variables and functions are defined). I use winXP (32 bit) home, SP3. 2gb of ram. It just seems to have problems with certain files. I must say that they where created with notepad++ and are sometimes edited with gedit on linux, but I always make sure to use DOS/Windows line endings.
Title: Re: [FBMX] fbmx 0.58
Post by: izubiaurre on July 28, 2011, 04:12:02 PM
Quote from: handsource-dyko on July 28, 2011, 11:17:22 AM
It runs, but it crashes when I open certain prg files. It fails on the analysation part. The file has about 1067 lines, and uses a lot of
includes to other files (in wich variables and functions are defined). I use winXP (32 bit) home, SP3. 2gb of ram. It just seems to have problems with certain files. I must say that they where created with notepad++ and are sometimes edited with gedit on linux, but I always make sure to use DOS/Windows line endings.

Yes, the analyzation part it's a bit tricky. It has problems with special codes. I think that to switch off the Program Inspector must be a possibility in the next release. Sorry about. Thank you for your report.
Title: Re: [FBMX] fbmx 0.58
Post by: izubiaurre on July 28, 2011, 04:14:00 PM
Quote from: BlackCurtain on July 28, 2011, 11:15:45 AM
Windows 7 (64 bit) and I'm always admin on my default user. I'm getting exactly the same errors in safemode.

(http://www.blackcurtainstudio.com/temp/FBerrors.jpg)

Blackcurtain, we are getting the problems you're reporting with Windows 7 (64 bits). The possible cause may be the incompatibility between 32bit ActiveX and 64 bits systems.
Title: Re: [FBMX] fbmx 0.58
Post by: BlackCurtain on July 28, 2011, 04:17:29 PM
Quote from: izubiaurre on July 28, 2011, 04:14:00 PM
Blackcurtain, we are getting the problems you're reporting with Windows 7 (64 bits). The possible cause may be the incompatibility between 32bit ActiveX and 64 bits systems.
I see. So will there be a 64 bit version soon?
Title: Re: [FBMX] fbmx 0.58
Post by: izubiaurre on July 28, 2011, 05:13:44 PM
Quote from: BlackCurtain on July 28, 2011, 04:17:29 PM
Quote from: izubiaurre on July 28, 2011, 04:14:00 PM
Blackcurtain, we are getting the problems you're reporting with Windows 7 (64 bits). The possible cause may be the incompatibility between 32bit ActiveX and 64 bits systems.
I see. So will there be a 64 bit version soon?

We're working on it. As soon we get the solution.
Title: Re: [FBMX] fbmx 0.58
Post by: izubiaurre on July 29, 2011, 11:49:17 AM
Quote from: BlackCurtain on July 28, 2011, 04:17:29 PM
Quote from: izubiaurre on July 28, 2011, 04:14:00 PM
Blackcurtain, we are getting the problems you're reporting with Windows 7 (64 bits). The possible cause may be the incompatibility between 32bit ActiveX and 64 bits systems.
I see. So will there be a 64 bit version soon?

It's a 64 bits version ready to test. If you want, I can send you by e-mail. By private.
Title: Re: [FBMX] fbmx 0.58
Post by: BlackCurtain on July 29, 2011, 03:01:25 PM
(http://www.blackcurtainstudio.com/temp/FBerrors2.jpg)
Title: Re: [FBMX] fbmx 0.58
Post by: MisterN on July 29, 2011, 09:25:29 PM
works on my windows 7 x64
Title: Re: [FBMX] fbmx 0.58
Post by: BlackCurtain on July 29, 2011, 09:31:17 PM
It works for me now, too. Tried installing it in my other Program Files folder.

EDIT: Though it crashes as soon as I open a prg and tries to edit it.
Title: Re: [FBMX] fbmx 0.58
Post by: handsource-dyko on July 30, 2011, 09:50:58 AM
I had this same crashing problem, too.
Title: Re: [FBMX] fbmx 0.58
Post by: popcade on August 01, 2011, 07:43:57 PM
An issue when using on non-European Windows (Crash on Startup/Loading)

I have experience using FBMX on Chinese/Japanese version of Windows but all of them crashed on loading, after tracking the problem (on version 0.55 source) I found this cause the crash:

on "modExecution.bas"

               'I think the stdout file is encoded as UTF without BOM and I cannot manage to read
               'its chars correctly directly, so I make the character replacement myself...
               stdout = replace(replace(replace(stdout, "é", "é"), "á", "á"), "ü", "ü")
               textStream.Close


I solved that by commenting out this or replace with this:

               'I think the stdout file is encoded as UTF without BOM and I cannot manage to read
               'its chars correctly directly, so I make the character replacement myself...
               stdout = replace(replace(replace(stdout, Chr(195)+Chr(169), Chr(233)), Chr(195)+Chr(161), Chr(225)), Chr(195)+Chr(188), Chr(252))
               textStream.Close


I don't know actually those character are, but it did cause the crash, please fix it if possible as there're no new sources available.

Thanks.
Title: Re: [FBMX] fbmx 0.58
Post by: izubiaurre on August 01, 2011, 08:02:06 PM
Quote from: popcade on August 01, 2011, 07:43:57 PM
An issue when using on non-European Windows (Crash on Startup/Loading)

I have experience using FBMX on Chinese/Japanese version of Windows but all of them crashed on loading, after tracking the problem (on version 0.55 source) I found this cause the crash:

on "modExecution.bas"

               'I think the stdout file is encoded as UTF without BOM and I cannot manage to read
               'its chars correctly directly, so I make the character replacement myself...
               stdout = replace(replace(replace(stdout, "é", "é"), "á", "á"), "ü", "ü")
               textStream.Close


I solved that by commenting out this or replace with this:

               'I think the stdout file is encoded as UTF without BOM and I cannot manage to read
               'its chars correctly directly, so I make the character replacement myself...
               stdout = replace(replace(replace(stdout, Chr(195)+Chr(169), Chr(233)), Chr(195)+Chr(161), Chr(225)), Chr(195)+Chr(188), Chr(252))
               textStream.Close


I don't know actually those character are, but it did cause the crash, please fix it if possible as there're no new sources available.

Thanks.

Thanks popcode! I'll check it when I arrived back from holidays. Ah! And the sourcecode is avalaible from SVN!
Title: Re: [FBMX] fbmx 0.58
Post by: handsource-dyko on August 02, 2011, 07:41:38 AM
Japan had other computers (with bitmapped graphics) because dos pc's could not display japanese characters. They had things like the x68000. But now we have unicode.
Title: Re: [FBMX] fbmx 0.58
Post by: MisterN on August 02, 2011, 05:39:40 PM
they still do lol. most of japan is belive it or not still using windows 2000. all government facilities and many cyber cafes still use it from what ive heard/read.
Title: Re: [FBMX] fbmx 0.58
Post by: handsource-dyko on August 02, 2011, 06:10:50 PM
I would have been so much easier if the whole world used the latin alphabet. Acutally, japanse people can also read japanese written in latin alphabet. They call it Romanjii or something (the have 3 character systems, kanji, romanjii and katanaka, I believe kanji is based on chinese characters). Chinese writing system is very inefficient, they have to use over 1600+ characters at least. Roman alphabet only has 26 excluding some scandinavian and other accent characters, but these are variantions of the standard letters). Unicode was only ivented to support non western langauges.
Title: Re: [FBMX] fbmx 0.58
Post by: MisterN on August 02, 2011, 08:52:59 PM
The older generation dont use Romanji (probably because their so old it wasnt popular back then) from what this kid told me. Kanji is Chinese, and then Hiragana and Katanaka are the symbol styles invented by them. Hiragana is the more curvy and swirly writing and Katanaka is the more blockier liney writing.

I could never get univode to work on ym pc, it just spits out everything as random things.