Bennu Game Development

English Forums => Projects => Mensaje iniciado por: Imerion en Julio 06, 2014, 06:04:10 pm

Título: Prometheon
Publicado por: Imerion en Julio 06, 2014, 06:04:10 pm
Hi everyone! Was a long time since I was here. I know it was a while ago, but I just realized I never mentioned the release of my latest BennuGD-game here.

It's called Prometheon, and if you're interested you can download it here :
Or you can go here to play it immediately :


The reason I am posting this is because it would be interesting with some feedback, since I'm about to start some new projects and perhaps there is something I can learn from this my latest project. Please have a look! :)
Título: Re:Prometheon
Publicado por: blabla en Julio 06, 2014, 06:21:56 pm
Looks great ! I'll give it a try.
But I want the source code pls

EDIT : I agree with Javis , Vreida's animation feels a bit lazy and the way he shoots is weird.
I'm not a fan of the story either (too much text) but it plays very well and overall, it's pretty good.
Título: Re:Prometheon
Publicado por: JaViS en Julio 06, 2014, 07:05:52 pm
Very impressive lightning effects!

The only feedback I would give you is to try to improve the character animations, it looks very static.
Título: Re:Prometheon
Publicado por: l1nk3rn3l en Julio 07, 2014, 03:50:40 am
nice game...  nice effects....

bennugd support WEB PLAYER please try this...

Título: Re:Prometheon
Publicado por: handsource-dyko en Julio 08, 2014, 11:58:31 am
Like it! Very nicely made. It's got atmosphere. I quite like the way you made the text dialogs and menus. It's very slick!
Título: Re:Prometheon
Publicado por: Imerion en Agosto 14, 2014, 12:55:40 pm
Thanks for all nice comments! The character animations are because we had a hard time creating walking animations, so we decided to do this hover-effect instead. Works quite well, though I guess it does look a bit static. :)
Título: Re:Prometheon
Publicado por: BoMbErLiNk en Agosto 24, 2014, 09:40:01 pm
Hi, looks interesting i like the visual effects.

There is a problem, i see you used joy_getaxis(0,0)<-20, the value of the dead area is too low for most gamepads, i can't play with a Xbox 360 controller, you could try with some safer values like 7500 for Y axis and 10000 for X axis.