Autor Tema: porting to XBox  (Leído 11719 veces)

SplinterGU

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Re: porting to XBox
« Respuesta #15 en: Mayo 25, 2011, 01:59:36 pm »
Si esta mal, has visto que binarios eran ?

Son los mismos que puse yo semanas antes en el post de SORR, y no es un port de Bennu completo, pero si el mismo que viene con el SORR de XBOX que fue portado por A600 xDDDDDDDDDDDDDDD

when you posted they, you was receive your karma too.

I don't have xbox for test it.
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FreeYourMind

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Re: porting to XBox
« Respuesta #16 en: Mayo 25, 2011, 02:22:58 pm »
But are the same....  :D

SplinterGU

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Re: porting to XBox
« Respuesta #17 en: Mayo 25, 2011, 02:34:01 pm »
But are the same....  :D

what you want? that I remove my gift karma from l1nk3rn3l?

sorry, karma for you then.
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FreeYourMind

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Re: porting to XBox
« Respuesta #18 en: Mayo 25, 2011, 02:56:47 pm »
Is not about the karma, is because you don't take a look to the anexed files and you believe there is a port from Bennu to XBox made by linkernel xD

pdiddles03

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Re: porting to XBox
« Respuesta #19 en: Mayo 25, 2011, 03:01:36 pm »
Im so confused, what does this have to do with portin bennugd games to Xbox?

SplinterGU

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Re: porting to XBox
« Respuesta #20 en: Mayo 25, 2011, 03:11:23 pm »
Is not about the karma, is because you don't take a look to the anexed files and you believe there is a port from Bennu to XBox made by linkernel xD

I don't have an xbox, then what is the point to see the binary file? I just encourage the effort, if somebody said "binaries for xbox" and add a link for download it, in a thread talking about "porting to Xbox", then I'll congratulate he... sorry if you disagree it.
« última modificación: Mayo 25, 2011, 03:13:00 pm por SplinterGU »
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josebita

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Re: porting to XBox
« Respuesta #21 en: Mayo 25, 2011, 10:01:39 pm »
Im so confused, what does this have to do with portin bennugd games to Xbox?
For what I understood, this port uses the official Microsoft SDK (without their consent).
I would've tested it, but it requires a very specific version of Visual Studio which is not the one I have (VS2010). If there's a working SDK with a working SDL port, let me know and I'll try to give it a look.

pdiddles03

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Re: porting to XBox
« Respuesta #22 en: Mayo 26, 2011, 01:24:34 pm »
I'm still confused because a600 ported a bennu game to the Xbox. Using openxdk i believe.  How does he not have permission to do that? 

SplinterGU

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Re: porting to XBox
« Respuesta #23 en: Mayo 26, 2011, 03:18:24 pm »
Freeyourmain, explain that no need permission... I think.
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pdiddles03

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Re: porting to XBox
« Respuesta #24 en: Mayo 26, 2011, 03:23:06 pm »
this forum is weird.

SplinterGU

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Re: porting to XBox
« Respuesta #25 en: Mayo 26, 2011, 04:26:28 pm »
this forum is weird.

we are weird!
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FreeYourMind

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Re: porting to XBox
« Respuesta #26 en: Mayo 26, 2011, 05:51:50 pm »
I'm still confused because a600 ported a bennu game to the Xbox. Using openxdk i believe.  How does he not have permission to do that? 

No. It do the port with oficial Microsoft Xbox SDK and i'm working in the bennu port for xbox with the same SDK...

josebita

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Re: porting to XBox
« Respuesta #27 en: Mayo 26, 2011, 05:55:22 pm »
I believe the port was done with my monolithic code as a basis. I had understood that the one used in the Xbox version of SORRv5 was using microsoft's SDK.
If it can be made to work with openxdk, I can try to give it a look.

FreeYourMind

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Re: porting to XBox
« Respuesta #28 en: Mayo 26, 2011, 06:01:03 pm »
Yes is you monolitic version.
Anyway, any comment i made in the future, i made it on original post from Bennu XBox port...

pdiddles03

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Re: porting to XBox
« Respuesta #29 en: Junio 01, 2011, 12:50:29 pm »
ok ill ask one more time, see if anyone can help.

How can i uses a600 modules he used to port a game to XBox?  Do i use cygwin? is there a tutorial somewhere?

if not, can someone tell me how?