Started by warrior_rockk, September 09, 2015, 01:19:16 PM
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Quoteint gme_load_song(string filename) int gme_play_song() int gme_stop_song()int gme_pause_song()int gme_resume_song()int gme_voice_count()int gme_mute_voice(int voice)int gme_unmute_voice(int voice)int gme_set_tempo(float tempo)int gme_song_ended()string gme_get_song_info(int info_type)double gme_get_song_length()double gme_get_intro_length()double gme_get_loop_length()double gme_get_song_pos()int gme_fade_off(double duration_ms)int gme_is_fading()
Quote from: MikeDX on February 15, 2016, 09:49:18 PMWill you be releasing the source to the DLL? I have a semi working version for div which I should really complete. I assume it uses game music emu which is LGPLWebsite: http://www.slack.net/~ant/(I am guessing this because the dll has references to the same music source files as those contained in it)
Quote from: FreeYourMind on December 03, 2015, 09:26:56 PMcan you port the module to gcw zero ? (i can try to port it if you dont have time)