hmmm, okay. Thanks for the advise so far!!
So Ive had a few weeks trying to get M8EE working in some ways, including virtual machines and wine, but sadly my Macbook wont render .bsp files so I don't think it's going to happen.
However, I've had some positive results with Yeti3D - I think it's because it uses software rendering, which my virtual machine is able to do

Often virtual machines don't have access to hardware acceleration, which would explain the issues with M8EE. I also like that with Yeti3D I'm able to use regular write/write_int commands that I'm familiar with.
I'd like to ask a few more questions, if that'd be okay?
Yeti3D1) So, the highest resolution is 320*240 scaled up to 640*480 using the MODE_2XSCALE. However, on the Google code archive for Yeti3d (
https://code.google.com/archive/p/yeti3dplusplus/downloads), there is something called "yeti3d 700x500 resolution example".
What is this?
What kind of system has a 700*500 resolution?!
If there's a way to make Yeti3D a bit higher resolution, I'd love to try it.

2) I see that Yeti3D comes with a level editor, however I find it
really difficult to use. Is it possible to load any other forms of level into Yeti3D? like levels youd use with Quake 1 or Quake 2 perhaps?
3) Thirdly, I can't seem to figure out how to make collisions between entitys, haha. I can see that in the mariokart example game there are collisions between marios kart and the trucks, as they move when hit. Not sure how to do this?
A few questions about Cartagena3D1) I'm interested in this project, but Im a little worried about if I'll be able to get it to run on my Virtual machine. Will there be a software rendering mode?
I realise this will make higher poly counts very slow but I intend to make a low poly 3D game, so it should be fine.
2) Will this be able to load in .bsps or other kinds of level? I think a proper level editor would save a lot of headaches.
Thanks so much for your continued support!!!
