Autor Tema: PSP Port  (Leído 42719 veces)

danielt3

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PSP Port
« en: Agosto 17, 2009, 05:41:11 pm »
Hi all

First, i would like to say that i think this is the correct forum for posting this. If it is not, sorry about that, and please move the thread the correct forum.

Second, I would like to announce that I'm starting to port Bennu (the interpreter, mainly) to PSP. I'm still not sure how hard this will be since I'm not quite used to the code but I intend to get it in sync with SplinterGU's releases. The basic idea for the port is to be able to just copy the DCB file to the PSP and run it in the PSP version of the interpreter. Of course I will port all of the tools, if needed, to create a full game for the PSP.

From my preliminar studies, I think it is possible to compile a DCB and just run it in the PSP version of the interpreter without any changes. I will get this as my main requirement for this project: running the DCB with minor (if any) modifications. I'm not sure (yet) if there will be need for modifications in the internal structure of the DCB, as well as in the output of the various tools involved in development with Bennu for running the game in PSP.
« última modificación: Diciembre 11, 2012, 02:37:30 pm por JaViS »
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Daniel

SplinterGU

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Re: PSP Port
« Respuesta #1 en: Agosto 17, 2009, 05:57:25 pm »
I think so...

Thanks, and wellcome!
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

darío

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Re: PSP Port
« Respuesta #2 en: Agosto 17, 2009, 08:40:18 pm »
That would be great! :) Keep us informed!
My sites:
Smart Fpg Editor - Painless FPG Edition for Bennu and PixTudio
fenixlib - .NET support for manipulating PixTudio, Bennu and Div graphic formats

Burbruee

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Re: PSP Port
« Respuesta #3 en: Noviembre 05, 2009, 02:26:58 am »
Any updates on this? Always wanted a PSP build, you got me very excited.
Good luck, I hope you can get something running.  :)

danielt3

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Re: PSP Port
« Respuesta #4 en: Enero 31, 2010, 12:15:25 pm »
Hi all

I'm just passing by to say that I'm not dead and the PSP port is running at full speed right now. I had to slow down things because of finals/graduation/getting a new job stuff.

I hope to get something usefull soon and I will post here.


Thanks.
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Daniel

gecko

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Re: PSP Port
« Respuesta #5 en: Enero 31, 2010, 12:24:10 pm »
THAT SOUNDS AWESOME!
Torres Baldi Studio
http://torresbaldi.com

Drumpi

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Re: PSP Port
« Respuesta #6 en: Enero 31, 2010, 02:20:42 pm »
Wow, if Bennu runs on PSP we will have an ENORMEUS ammount of people who can use it.
Just for this, karma++.
Hala, como con 1001 procesos sólo va a 9 FPS, vamos a meterle 32 veces más, a ver si revienta.
(Drumpi epic moment)

Sandman

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Re: PSP Port
« Respuesta #7 en: Enero 31, 2010, 03:33:08 pm »
Good job!
-- Sandman

danielt3

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Re: PSP Port
« Respuesta #8 en: Enero 31, 2010, 04:45:42 pm »

Wow, if Bennu runs on PSP we will have an ENORMEUS ammount of people who can use it.
Just for this, karma++.

Thanks for k++!

I hope I make a PSP port worth it.
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Daniel

panreyes

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Re: PSP Port
« Respuesta #9 en: Enero 31, 2010, 10:22:24 pm »
I'm just passing by to say that I'm not dead and the PSP port is running at full speed right now. I had to slow down things because of finals/graduation/getting a new job stuff.
It seems that you are saying you got Bennu working already at full speed. Is it?
Or is it that you are working on it at full speed? xD

big lol :)

josebita

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Re: PSP Port
« Respuesta #10 en: Febrero 01, 2010, 07:10:30 pm »
I'm just passing by to say that I'm not dead and the PSP port is running at full speed right now. I had to slow down things because of finals/graduation/getting a new job stuff.
It seems that you are saying you got Bennu working already at full speed. Is it?
Or is it that you are working on it at full speed? xD

big lol :)
That's certainly not the same thing :)

danielt3

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Re: PSP Port
« Respuesta #11 en: Febrero 02, 2010, 07:10:43 pm »
I'm just passing by to say that I'm not dead and the PSP port is running at full speed right now. I had to slow down things because of finals/graduation/getting a new job stuff.
It seems that you are saying you got Bennu working already at full speed. Is it?
Or is it that you are working on it at full speed? xD

big lol :)
That's certainly not the same thing :)


Indeed, they are not the same thing. Sorry for my bad writing. Well, I was trying to say that I'm working on the port in my full spare time (which is not quite much).

The goal is to produce a full and 100% Bennu-compatible port. Just copy the DCB to the memory card and run it.
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Daniel

josebita

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Re: PSP Port
« Respuesta #12 en: Febrero 02, 2010, 09:57:34 pm »
That's sad. Still, it's a wonderful thing that you're working on it.
Keep us informed!

Burbruee

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Re: PSP Port
« Respuesta #13 en: Febrero 04, 2010, 06:02:26 pm »
Hi all

I'm just passing by to say that I'm not dead and the PSP port is running at full speed right now. I had to slow down things because of finals/graduation/getting a new job stuff.

I hope to get something usefull soon and I will post here.


Thanks.
Great to hear. Be sure to post if you have any updates.  ;D

Ariel Yust

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Re: PSP Port
« Respuesta #14 en: Febrero 14, 2010, 01:30:48 pm »
how exectly does he try to make it work?

copy the dcb that was compiled for linux to his PSP card?
I do wonder how can u setup it to work thought quit curiouse :P

hmmm intresting I hope u make it =] I would love to make games for my PSP ^_^
Play  **Zombies On My Grass**  !  >:}