Caanoo keys problem.

Started by EugeneP, October 29, 2010, 08:04:43 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

EugeneP

I tried to make Caanoo version of APong and run into a problem. Game works perfectly, but reacts only to keys "I" and "II".

After a few days of unlucky digging I wrote this test code:

[code language="bennu"]import "mod_text"
import "mod_key"
import "mod_video"
import "mod_mouse"
import "mod_map"
import "mod_joy"
import "mod_screen"

global
  string s1 = "SYSINFO";
end

///////////////////////////////////////////////////////////////////////////////
function draw_joystate( )
local
  int i, j, dx, dy, t, yy;
  string zz;
end
begin
    yy = 30;
    for( i = 0; i<5 ; i++ )
      zz = i+") ";
      for( j = 0; j<16 ; j++ )
   zz += joy_getbutton ( i, j );
      end
      zz += " | ";
      zz += joy_getaxis ( i, 0 ) + " ";
      zz += joy_getaxis ( i, 1 ) + " ";
      zz += joy_getaxis ( i, 2 ) + " ";
      zz += joy_getaxis ( i, 3 ) + " ";
      zz += " | ";
      t = joy_getball ( i , &dx , &dy);
      zz += t+" ("+dx+","+dy+") ";
      zz += joy_gethat( i )+" ";
      write( 0, 0, yy+=10, 0, zz );
    end
      zz = "KEY: ";
      for( i=0; i<255; i++ )
   if( key(i) ) zz += i+" "; end
      end
      write( 0, 0, yy+=10, 0, zz );

end

///////////////////////////////////////////////////////////////////////////////
process main()
local
  int m;
end
begin
  set_mode ( 320, 240, 16 );
 
  s1 = "OS:" + os_id + " C:" +COMPILER_VERSION+" V:"+__VERSION__;
 
  loop
    delete_text( ALL_TEXT );
    draw_joystate( );
    write( 0, 160, 15 ,  4, s1 );
    frame;
    if( mouse.left )  break; end;
  end;
 
  m = screen_get();
  png_save( 0, m ,"report.png");

end
[/code]

I had no reaction at all.

Attached screen shot is taken when L+R+A+B+X+Y are pressed and stick moved right.

Firmware version 1.0.6, BGD revision 165

Anyone who owe Caanoo, please test this code. As far as I see the code has no errors, so I had a feeling that this is problem of my exact console.

SplinterGU

Download Lastest BennuGD Release: http://www.bennugd.org/node/2

EugeneP

I asked people from the local community test this code on their Caanoos.

Four people tested it on firmware versions 1.0.1, 1.0.6, 1.5.0, bgd rev. 165 and 181. Results are the same: Key "I" or "II" mapped as joy0 buttons, other buttons does not work. In other hand these people reported that FireWhip works.

This is really strange. Probably I do something wrong, but I have no clue what :/

This is exact test we used: http://uwolke.ru/_project/test/cjt4.tgz

FreeYourMind

You use the SDL dll's of firmware or Bennu calling the game ?
I use the SDL version included in Bennu and i have no problems.
I whant to know if the joy's now work fine with the last firmware SDL dll's.

EugeneP

Quote from: FreeYourMind on October 30, 2010, 01:47:27 PM
You use the SDL dll's of firmware or Bennu calling the game ?
I use the SDL version included in Bennu and i have no problems.
I whant to know if the joy's now work fine with the last firmware SDL dll's.
I used bgd-runtime as they downloaded from http://www.bennugd.org/node/2 and from http://betatester.bennugd.org/snapshot/

SplinterGU

Download Lastest BennuGD Release: http://www.bennugd.org/node/2

EugeneP

eugene@eugene-note ~/Programming/Bennu/cjt/caanoojoytest $ ls
bgd-runtime-165(caanoo)  bgd-runtime-181(wiz)     cleanup.sh  run-caanoo-165.gpe  run.sh           run-wiz-181.gpe
bgd-runtime-165(wiz)     bgd-runtime-old(caanoo)  prg         run-caanoo-181.gpe  run-wiz          run-wiz-old.gpe
bgd-runtime-181(caanoo)  bgd-runtime-old(wiz)     run-caanoo  run-caanoo-old.gpe  run-wiz-165.gpe


eugene@eugene-note ~/Programming/Bennu/cjt/caanoojoytest $ cat run-caanoo
[code language="bash"]
#!/bin/sh

echo 2 > /proc/cpu/alignment

cd prg

rm main.dcb

LD_LIBRARY_PATH="$LD_LIBRARY_PATH:../bgd-runtime-$1(caanoo)/" ../bgd-runtime-$1\(caanoo\)/bgdc main.prg
LD_LIBRARY_PATH="$LD_LIBRARY_PATH:../bgd-runtime-$1(caanoo)/" ../bgd-runtime-$1\(caanoo\)/bgdi main.dcb

cd ..
[/code]

eugene@eugene-note ~/Programming/Bennu/cjt/caanoojoytest $ cat run-caanoo*.gpe
[code language="bash"]
#!/bin/sh

./run-caanoo 165

sync
cd /usr/gp2x
exec ./gp2xmenu
[/code]
[code language="bash"]
#!/bin/sh

./run-caanoo 181

sync
cd /usr/gp2x
exec ./gp2xmenu
[/code]
[code language="bash"]
#!/bin/sh

./run-caanoo old

sync
cd /usr/gp2x
exec ./gp2xmenu[/code]

eugene@eugene-note ~/Programming/Bennu/cjt/caanoojoytest $ ls bgd-runtime-165\(caanoo\)/
[code language="bash"]
bgdc                libgrbase.so     libsdlhandler.so       mod_crypt.so    mod_grproc.so  mod_mem.so    mod_screen.so  mod_timers.so
bgdi                libjoy.so        libSDL_mixer-1.2.so.0  mod_debug.so    mod_joy.so     mod_mouse.so  mod_scroll.so  mod_time.so
libbgdrtm.so        libkey.so        libtext.so             mod_dir.so      mod_key.so     mod_path.so   mod_sort.so    mod_video.so
libblit.so          libmouse.so      libvideo.so            mod_draw.so     mod_m7.so      mod_proc.so   mod_sound.so   mod_wm.so
libcrypto.so.0.9.8  librender.so     libwm.so               mod_effects.so  mod_map.so     mod_rand.so   mod_string.so
libdraw.so          libscroll.so     mod_blendop.so         mod_file.so     mod_mathi.so   mod_regex.so  mod_sys.so
libfont.so          libSDL-1.2.so.0  mod_cd.so              mod_flic.so     mod_math.so    mod_say.so    mod_text.so
[/code]

eugene@eugene-note ~/Programming/Bennu/cjt/caanoojoytest $ ls bgd-runtime-181\(caanoo\)/
[code language="bash"]
bgdc          libgrbase.so  libsdlhandler.so  mod_crypt.so    mod_flic.so    mod_mathi.so  mod_rand.so    mod_sound.so   mod_video.so
bgdi          libjoy.so     libtext.so        mod_debug.so    mod_grproc.so  mod_math.so   mod_regex.so   mod_string.so  mod_wm.so
libbgdrtm.so  libkey.so     libvideo.so       mod_dir.so      mod_joy.so     mod_mem.so    mod_say.so     mod_sys.so
libblit.so    libmouse.so   libwm.so          mod_draw.so     mod_key.so     mod_mouse.so  mod_screen.so  mod_text.so
libdraw.so    librender.so  mod_blendop.so    mod_effects.so  mod_m7.so      mod_path.so   mod_scroll.so  mod_timers.so
libfont.so    libscroll.so  mod_cd.so         mod_file.so     mod_map.so     mod_proc.so   mod_sort.so    mod_time.so
[/code]

Should it be other way?

SplinterGU

LD_LIBRARY_PATH="../bgd-runtime-$1(caanoo)/:$LD_LIBRARY_PATH" ../bgd-runtime-$1\(caanoo\)/bgdc main.prg
LD_LIBRARY_PATH="../bgd-runtime-$1(caanoo)/:$LD_LIBRARY_PATH" ../bgd-runtime-$1\(caanoo\)/bgdi main.dcb
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

EugeneP


FreeYourMind

I'm still waiting for a fix of sound and joy in firmware SDL (i dont' know if the last version fix that).
The method to call Bennu SDL it's to slow loading the game. Some games (i'm developing) take more than 2 minutes to loading....

SplinterGU

Quote from: FreeYourMind on October 30, 2010, 05:33:35 PM
I'm still waiting for a fix of sound and joy in firmware SDL (i dont' know if the last version fix that).
The method to call Bennu SDL it's to slow loading the game. Some games (i'm developing) take more than 2 minutes to loading....

what you mean? Call Bennu SDL do slow loading game??? what you think? you think that load SDL in bennu runtime mean extra CPU? you think that SDL in firmware is more faster? you are wrong... maybe it's load a bit more faster because is in NAND,maybe 1sec or anything, but 2 minutes??? no way...
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

FreeYourMind

It's true.

My pinball action remake and another game i'm working, take 2 minutes to loading if i use the sdl of bennu in the .gpe script...
Strangely my other game 'Skull' it's the only where the loading time it's basically the same, in less than 1,2 seconds the game load!

Drumpi

Could it be because BGDC compilation? I had this problem with "the king os fighters: flames of courage" on my F100, so i did a GPE for compilation, and a GPE just for play.
Hala, como con 1001 procesos sólo va a 9 FPS, vamos a meterle 32 veces más, a ver si revienta.
(Drumpi epic moment)

FreeYourMind

I never compile in the caanoo or wiz, i always execute a dcb compiled in windows with option -a (files included in dcb)

SplinterGU

your problem is the NAND and SD access, maybe your SD isn't very faster... in my console the games load faster.
Download Lastest BennuGD Release: http://www.bennugd.org/node/2