Hi to all , member from bennugd !
I will present my first project programmed in bennugd for Caanoo , Dreamcast , GP2X , GP2X Wiz , Mac OSX and more.
This is a port of a game which was on DS programmed in microlua , Vigoroth the delivery man.
(http://img61.xooimage.com/files/d/8/9/vigscreen-2579233.png)
DESCRIPTION :
Vigoroth is a group of 4 mini-games where you must help Vigoroth to deliver packages.
He must deliver to the people , travel ten km , help serial killer to empty their garbage and protect packages.
The game is available in french and in english.
Screenshots :
(http://img61.xooimage.com/files/3/4/1/vigorothscr1-2578d35.png)
(http://img50.xooimage.com/files/e/c/8/v-25bff3f.png)
Download :
Version Dreamcast (http://www.4shared.com/file/w5q2ibAk/Vigoroth_le_livreur_121__Dream.html)
Version GP2X (http://www.4shared.com/file/lftxFmca/Vigoroth_le_livreur_121__GP2X_.html)
Version Pandora (OpenPandora) (http://www.4shared.com/file/aPQ0mIzB/Vigoroth_le_livreur_121__Pando.html)
Version Wii (http://www.multiupload.com/CLER33CW2X)
Version Windows (http://www.4shared.com/file/IzDoyaq-/Vigoroth_le_livreur__Version_W.html)
Version MAC OSX (http://www.4shared.com/file/bFA9BUlF/Vigoroth_le_livreur_121__MAC_O.html)
Official Website : http://vigorothlivreur.ucoz.com/
French forum : http://www.bennugd.fr/index.php?mod=forum&ac=voir&id=344
Make comment , suggest and more here.
Ports:
Dreamcast : Not tested but should work.Maybe you having a problem with controls.
GP2X : Not tested but should work
Pandora : Not tested
Windows : Works perfectly
Mac OSX : Not tested
Wii : Works (V 1.0 , the version 1.21 will be available soon)
Thanks to Beredezebe to compile for the Wii version.
Great!!! The Dreamcast version is made with Fenix ?
Please explain all ports :)
Ok , i will explain all ports.
Caanoo/Wiz : Programmed in Bennu , mouse supported.
Dreamcast : Programmed in Fenix , use the chui port , no mouse supported , cdi can be burned with Alcohol 120%.
GP2X : Programmed in Fenix , use ultimate fenix , no mouse supported.
Windows/Mac OSX : Programmed in Bennu , mouse supported.
Soon : Wii version for tomorrow.Mouse supported , rumble support , programmed in bennu.
I hope making a port for GP32.
And for Dingoo and Pandora ? ;D
For pandora , it's in progress.
And There's a port on Dingoo ? I thought it was not finished.
The port for Wii and Mac are in the same situation :)
thanks! karma for this game!
I would glad a psp version too.
The PSP version would be possible in c or in lua but not with bennugd. (The Bennu port on psp is too limited)
But now , The pandora version is available ! This is the first bennu game for Pandora ! Yeah ! (it seems to me)
Also , i fix a problem in the translation in the Windows version.
First post updated !
It's only the first Bennu pandora game if it works perfectly, and in a public way at this forum, because in private you don't know it xDD
Graph stolen from ds pokemon game?
Stolen not, copied...
Po kemon coninues having it ;D
I've copied the graphics from Pokemon ruby/saphir , Kirby dreamland 3 , Rpg Maker Xp and else i've make some graphics.
I've make a video to show you my game :
http://www.youtube.com/watch?v=YHkpgGo18I0
Quote from: FreeYourMind on February 20, 2011, 02:50:56 PM
Stolen not, copied...
Po kemon coninues having it ;D
lool ;D ;D ;D
i'm try to load youtube video on phone T.T
Wii version available ! (But there's no music yet)
First post updated !
Thanks to Beredezebe to compile for the Wii version.
dcb wiz version and dcb windows version works in bennu psp, the problem are the keys o joybutton?
Can you map the keys in your .prg similar to this for that I can try the game in psp? thanks:
#define PSP_TRIANGLE_BUTTON 0
#define PSP_CIRCLE_BUTTON 1
#define PSP_X_BUTTON 2
#define PSP_SQUARE_BUTTON 3
#define PSP_L_BUTTON 4
#define PSP_R_BUTTON 5
#define PSP_DOWN_BUTTON 6
#define PSP_LEFT_BUTTON 7
#define PSP_UP_BUTTON 8
#define PSP_RIGHT_BUTTON 9
#define PSP_SELECT_BUTTON 10
#define PSP_START_BUTTON 11
#define PSP_LEFT_RIGHT_AXIS 0
#define PSP_UP_DOWN_AXIS 1
function keyjoy(int keyid)
begin
if (key(keyid))
return 1;
end
if (NUMBER_JOY()>0)
if (keyid==_UP && get_joy_button(0,PSP_UP_BUTTON))
return 1;
end
if (keyid==_DOWN && get_joy_button(0,PSP_DOWN_BUTTON))
return 1;
end
if (keyid==_LEFT && get_joy_button(0,PSP_LEFT_BUTTON))
return 1;
end
if (keyid==_RIGHT && get_joy_button(0,PSP_RIGHT_BUTTON))
return 1;
end
if (keyid==_esc && get_joy_button(0,PSP_SELECT_BUTTON))
return 1;
end
if (keyid==_space && get_joy_button(0,PSP_START_BUTTON))
return 1;
end
end
return 0;
end
For example, with this code you can use keyjoy(_space) instead of key(_space) and map transparently the space key to the psp start button.
or you can use directly get_joy_button(0,PSP_START_BUTTON).
Version 1.1 available !
First post updated !
DCelso : i've made the psp version : http://www.4shared.com/file/ZoebyxHU/PSP_version.html
Version 1.2 available !
Fix bug and a better menu !
First updated !
Oh , i need tester for the different versions of this game.Caanoo apparently don't works and i've no idea about others.
thanks
i've download the wiz version, i'll try asap..
Version 1.2 fix available !
This version concern only the Caanoo version , Wiz , Pandora and Mac OSX version.
Fix a serious bug that makes the game unplayable.
EDIT : The caanoo version and the wiz don't work.
I going to delete them.
Hi, bla bla
i download 1.1 for wiz,
i tryed and it dont work,
i see the problem,
1)how u can think to play on console whitout using jkeylib?
2)i think get joy button is wrong, i think u shoud use jkey_stats
3) u ddont include noone of module needto use bennu function and vars
4) the file .gpe is completly wrong for me..
at the end i try to chek this problem working on the prg
try to see some example of game for wiz,
if u open an game for wiz in bennu win, it start and work correctly 99%
bye :)
but dont work same..
Yeah, you need do a source code common for all plaforms, and can use the same .dcb in all them (except wii, that need recompliled used to the contrary byte order).
You can use the global bennu variable OS_ID to do something difeferen in the plaforms that the .dcb is running.
Version 1.21 updated !
Fix problem with the score , more optimized (more fast , in windows there's no change but in Pandora for example , that's will be faster) , fix a big problem with the minigame 3 when all birds explode.
Here's source of this game : http://www.4shared.com/file/KLUgebEj/Source_Vigoroth_le_livreur.html
For Pandora/PC/Mac OSX.
Don't work for Dreamcast and GP2X because the systems use fenix and fenix doesn't implet joy_getbutton and import.
Wii version available !
http://www.multiupload.com/CLER33CW2X
when a port for wiz?
why i told you the problem and you to reply just putted my karma down?
i sayed you:
Quote2)i think get joy button is wrong, i think u shoud use jkey_stats
no, thanksgivings for me?
???
Don't worry, I was increment your karma from -1 to 1.
Great! Downloading!
Thanks,
but the problem is'nt the karma..
ok stop. I dont wanna start a flame
don't worry... exists others more bigger troubles in this life...
blabla, your vigoroth psp version works perfectly without sounds, I sais, if you delete all music and effects functions, the game works well in psp, I'm working to fix it. But I need a thing more to can play to the third game. It is that you program the cursor movement using joy axis, or other method that you can think, for example another method to can play to that game is doing that each button can fire to an specific site (so you can have 10 different sites,¿hot sites?) and do that all the birds can pass for one of the hot sites.