Is possible to package an FPG file into DCB using the Wii port?
I have tried using Wiiload.exe from my computer for:
wiiload bgdc.elf -i [location] -a [source]
This -a does work only using -i however seems to produce a runtime error when the resources are not present.
I tried adding one file with 2 methods:
wiiload bgdc.elf -i [location] -f [file] [source]
But adding one file -f argument crashes the Wii!
There are other tools apart from Wiiload stated here http://wiibrew.org/wiki/Wiiload (http://wiibrew.org/wiki/Wiiload)
Perhaps they can enable a different method, however I don't have time at present to test them all.
Has anyone managed to pack resources in a DCB successfully and managed to run the game correctly? Are there alternatives?
It should normally be possible with the windows / linux versions. I believe it's a standard feature that should work with most bgdi versions, but I'm not sure about the wii.
No, I have tried all kinds of ways.
Packaging resources is not possible with the current port of bennugd-wii.
Is this a permanent limitation? Bennu homebrew would benefit a lot from this, personally I'm not willing to distribute even homebrew with a pure FPG, when it can be opened and the graphics exported easily.
Point of interest to josebita and SplinterGU: Ending of bennu games is production, then distribution. This is essential for games-maker's success when they have spent the time creating a game. Could we have better functionality for porting perhaps? Or, platform specific documentation further than the current forum help in the form of closed or sticky threads?
I'm willing to write a guide to improve the situation for users who want to port their games to GP2XZ Caanoo or Wii or just general porting information. What do you think?