Bennu Game Development

English Forums => Helpdesk => Topic started by: masteries on March 02, 2014, 01:19:36 PM

Title: Create a menu system to select the .DCB to be executed
Post by: masteries on March 02, 2014, 01:19:36 PM

Greetings comrades,

I was making some ports of my previous games for the GCW Zero console.

But, I have several .DCB files for the same game (one .DCB per game stage), it can look stunning
if I can code a menu system to select the stage to be played.

FreeYourMind comments it to me some time ago, it appears to be possible.

Thanks in advance,

Title: Re:Create a menu system to select the .DCB to be executed
Post by: FreeYourMind on March 02, 2014, 03:38:42 PM
Dcelso have it his multigames project, see his links on nick
Title: Re:Create a menu system to select the .DCB to be executed
Post by: masteries on March 02, 2014, 08:34:33 PM

I managed to make it for bennu PC, but it doesn´t work on bennu for GCW Zero.

For this handheld console, the game will be provided in 4 .opk files.
Title: Re:Create a menu system to select the .DCB to be executed
Post by: handsource-dyko on March 05, 2014, 12:30:50 PM
Why have you split your game into multiple DCB files? It is possible to execute multiple instances of bgdi and start them from your program with the exec function, wich works on windows and linux. However, I think it depends on the operating system if this function is implemented.