(http://forum.bennugd.org/index.php?action=dlattach;topic=1015.0;attach=774)
A really cool matrix-like world-of-game representation.
;) Yes, I know it's awful but it is my very first code in bennu (beyond copying a tutorial). World building is full random, but I plan to make some AI in it, as putting similar cells together, not put too many town or ice-caps cells, etc.
The random world is a good idea, about your screenshot I always say that the code is what really matters, the visual factor is only a "cheat" for the player's eye.
It would be a good idea to have some IA and order a little bit the tiles to avoid unapproachable places and so, keep on!
Putting some AI on the "random" world generation is very important, in my opinion.
Good work!
Now it looks a little more like a game.
(http://forum.bennugd.org/index.php?action=dlattach;topic=1015.0;attach=777)
And it's more evident what josebita says, it's a little to much random in it.
I will also add some simple war fog, so that player can't see all the world until she has explored it.
It really looks like a game, and the cat is moving with the arrow keys!!!
(http://forum.bennugd.org/index.php?action=dlattach;topic=1015.0;attach=779)
(http://www.asturnazari.es/sites/default/files/screenshot5.jpg)
Changes:
- the bizarre leaves in the left panel are removed, now it will be a season indicatoir (now showing winter)
- you can see the graphs for preys (mouse, lizard and robin), i think the rabbit will not be in the game. They haven't AI yet.
- the world is not full random, now it's strong biased to look like a forest
- Everything (but the text) in the screen are frames, I hope it to be smart enough to move everything, specially when spring comes, and these crazy mice start to fall in love!!!
Hope you like!