Autor Tema: Conceptual design 7. Appearance and controls  (Leído 2561 veces)

tonisan

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Conceptual design 7. Appearance and controls
« en: Diciembre 03, 2009, 03:51:19 pm »
There will be a zoomed map with iconic representation of main character and elements near enough to be sensed. Terrain will be represented by tiles.

Other elements represented will be a world map, representing known terrain and far elements sensed by smell or hearing. Terrain will be represented by coloured areas, and element by coloured or shaped points (little circles, square, crosses, etc.)

Player will obtain also knowledge of her status by progress bars showing her levels of stamina, water and mix level of pollution and poison in her body.

Players will move using mouse/screen touch (PC/Wiz) or arrow keys/joystick (PC/Wiz). They could also ask for information about elements using mouse/screen touch
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El Juego de Rol Flynn
Samarkanda RPG
(more info at http://www.cocoguawa.com)