Conceptual design 10. Help system: little and educational

Started by tonisan, December 04, 2009, 10:59:18 PM

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tonisan

There will be a help system launching a message whenever one of the next events occurs for the first time. They will be designed to learn to play and also to learn the ecologic concept behind.

  • Independence
  • Looking for land
  • Fighting
  • Winter and rest of the seasons
  • Kinds of territories
  • Water
  • Aging
  • Mating
  • Bearing and growing
  • Poisons
  • Pollution
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El Juego de Rol Flynn
Samarkanda RPG
(more info at http://www.cocoguawa.com)