Caanoo Play_song

Started by ruckage, August 27, 2010, 11:48:34 AM

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SplinterGU

please, test with new version... and do this...

bgdi game > game.log 2>game.err

and copy&paste this logs here
Download Lastest BennuGD Release: http://www.bennugd.org/node/2

ruckage

Hi Splinter,

Here are the log files, the version I used I think is the latest: 'bgd-1.0.0RC16(r164)'

[code language="Log"]FB_OpenMouse()
Using tslib touchscreen
set slave address success...
check functionality... ok
I2C Block read function success... using block reads[/code]

[code language="err"]Couldn't load title.ogg: Module format not recognized
Couldn't load game1.ogg: Module format not recognized
Couldn't load game2.ogg: Module format not recognized
Couldn't load game3.ogg: Module format not recognized
Couldn't load goal.ogg: Module format not recognized
Couldn't load gameover.ogg: Module format not recognized
Couldn't load hiscore.ogg: Module format not recognized
Segmentation fault[/code]

BlackCurtain

#17
Sorry for this late bump, but I have a question:

In my Caanoo game I have an option to switch on/off music that is played using play_song(..), but when I have it on, the game lags. Is there a way to avoid this? I'm using *.ogg for music, and wav for sound effects (which doesn't lag).

EDIT: Nvm, I just reduced the Hz and bitrate.