Started by aliasbody, July 11, 2014, 11:48:30 PM
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Quote from: cmunoz on July 12, 2014, 02:04:13 AMGreat start on this platformer!The hit test and floor contact worked well and I didn't spot any bugs.My first bit of advice would be to change the color of the player. Since he's red like the bad guys I didn't even notice him at first, and was trying to figure out why the blue guy wasn't moving.As for the level, it's a little on the difficult side, so save it for later in the game once players have a feel for the physics, etc. This was a little frustrating for me, and I thought another option would be to have a health meter that decrements with each hit so the player wouldn't automatically die on the first object he made contact with. Of course some objects/enemies could take more or less damage than others, so you could have lava for example that instantly kills you.The jumping seems a bit triangle wave for my taste, gravity accelerates objects exponentially the longer they fall (and decelerates them as they rise) so the player should slow into the top of the jump and speed up on the way down. Check out "mod_chipmunk" for some physics stuff or you could keep track of how long your player has been in the air and adjust the vertical speed accordingly.Keep us posted!
Quote from: cmunoz on August 09, 2014, 06:58:27 PMAh, very cool. I didn't realize until I played some of the new levels that there's sort of a jet pack multi jump thing going on. Level 9 was very hard, I kept hitting the red square at the very bottom!I noticed that in that level I found it hard to read how many times I had died, since the white letters had white walls behind them. Maybe having a black rectangle behind the text would make it easier to read?It'd be great if there was a custom map editor....
Quote from: l1nk3rn3l on August 11, 2014, 07:57:20 PMGreat game