I'm afraid that those projects, Ball Fighters and another one without a name, won't be continued. The reason is mainly because one of the 3 members who are Pixelatom left the team, and the one who left was very involved in those projects.
He could continue with Balls Fighters, since it was mostly his own project, but I don't know if he is actually planning to do any more work on that. If you are interested in it you should go and leave a comment in the project page at Indie DB or GameJolt.
I didn't know PixelAtom was dissolved !
Well, it's seems we will never see these projects completed.
I will ask him at IndieDB but i'm afraid he's not going to give me a positive answer...
It would be very nice though to have the assets and the source code for the games, especially Ball Fighters !
The game is a local multiplayer VS shooter, from 2 to 4 players, maybe the best way to describe it is "a cross between Unreal Tournament and Super Crate Box".
We have the gameplay done, and we are working now on the graphics and game content. The departure of the team member forced us to redesign the characters graphics.
The game features multiple weapons, select-able character skins, random arenas (so you never play the same stage twice), power ups, etc.
Technically speaking, we feature automatic zoom, a very cool random stage algorithm, a pretty intelligent way to skin these random stages doing some math calculation to choose the right tile to use on every space, a very nice plat-former engine with characters that can run, do double jumps, grab on the edges of the walls, etc.
The last 2 games we made in the game jams are actually using much code we made for the game we are doing now. We are sharing much of that code as open-source because we got to make a sort of framework for solving many common issues:
* Hardness map physics for platformers
* A common layer for user input (joystickkeyboardmouse..)
* Animations
* Motion Tween animations
* Tilemap render
Super Crate Box and Unreal Tournament combined ? Mmm, that already sounds too awesome !
i'm glad you cancelled the 2 other projects :d
Also, thank you for even planning on releasing the sources, i'm sure aliasbody would love to hear this !
Many Indie developers don't even understand you can release a GPL-game on Steam for a fee.
All the gamers want is to have the game inside Steam.
In fact, if your too-awesome-game ever gets released, you should put the data and the code under the GPL and sell it on steam,
just to see what happen.
According to proprietary developers, you should lose money but my game Rubby bird was open sourced (available on my website)
and i'm still making lots of money despite being GPL'd.
Anyways, back on topic and one last question.
To me, it's seems like you designed the game for OUYA, am i right ?
Local multiplayer games only exist on OUYA :d
Thanks for your answers !