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Div GO, Div Games in HTML5

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Version 0.90 now available for download, developments:

   - load_song(), song(), stop_song(), is_playing_song(), get_song_line(), get_song_pos(), set_song_pos(), unload_song()

bugs and added:
   - [ADD] new lib webaudio-modplayer to add compatibility with tracker: mod, xm y s3m
   - [FIX] fixed outside a loop within the block clone
   - [FIX] text alignment with write_in_map() from the variable mouse.graph
   - [FIX] fixed alignment problem in the texts style stroke
   - [FIX] when a process on mode7 or on scene3d had no graph and then was added a value to graph the program crashed
   - [FIX] now displayed again audio files linked by code in the audio control ide

And here I leave an example of use of the new features: http://www.divgo.net/c-7a9ec6da
A greeting. :)

New version 0.92 now available online, the news:

   - start_capture_cam(), stop_capture_cam();

bugs and added:
   - [ADD] 4 new shapes to draw(): linear triangle, filler triangle, linear polygon and filler polygon
   - [FIX] set_song_pos() now is positioned on the line 0 to change position
   - [FIX] correction in the compiler when a file is loaded into an array variable or a struct
   - [FIX] in collisions when not loaded either the file path
   - [FIX] fixed problem that affects the latest versions when painting processes in different scrolls
   - [FIX] fixed problem with cpoints in map_put(), map_xput(), map_put_pixel() and map_block_copy()
   - [ADD] supported graphic effects in map_put(), map_xput() and map_block_copy()
   - [FIX] resolved problem in drawing map_put_pixel()
   - [FIX] local variables now work with the initial program, before only they were valid in the processes
   - [ADD] loading a new route with load_fpg() uncompiled notifies you that you must first compile to display its contents and lets you create a new fpg
   - [ADD] resizing editable image area from the editor
   - [ADD] ide responsive for mobile devices

Example draw:

Example graphic_explorer (graphic editor):

Example capture with camera and micro, required webcam (works well in firefox and edge, chrome requires url https to capture):

A greeting. :)

excelente trabajo ..

el motor 3d es threejs ?

Si, es Threejs r73 (hace poco salió la r75). Esto era mucho mas fácil de incluir a DivGO que programar un motor 3d propio en WebGL. :P

Version 0.92 now available for download!  8)


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