3D Converter

Started by l1nk3rn3l, January 26, 2010, 03:22:18 PM

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l1nk3rn3l

http://texel3d.free.fr/projets/ani2pov

Import:

# Videoscape ( *.obj )
# Collada ( *.dae )
# 3D Studio Max 3DS ( *.3ds )
# 3D Studio Max ASE ( *.ase )
# Wavefront Object ( *.obj )
# Stanford Polygon Library ( *.ply )
# AutoCAD DXF ( *.dxf )
# LightWave ( *.lwo )
# Stereolithography ( *.stl )
# AC3D ( *.ac )

Game file formats:

# Valve Model ( *.smd,*.vta )
# Quake I ( *.mdl )
# Quake II ( *.md2 )
# Quake III ( *.md3 )
# Return to Castle Wolfenstein ( *.mdc )
# Doom 3 ( *.md5 )

Other file formats:

# DirectX X ( *.x ).
# Quick3D ( *.q3d ).
# Irrlicht Mesh ( *.irrmesh ).
# Irrlicht Scene ( *.irr ).
# Neutral File Format ( *.nff )
# Sense8 WorldToolKit ( *.nff )
# Object File Format ( *.off )
# PovRAY Raw ( *.raw )
# Terragen Terrain ( *.ter )
# 3D GameStudio ( *.mdl )
# 3D GameStudio Terrain ( *.hmp )


Export:

# PovRay ( *.pov)
# Collada ( *.dae )
# ASE ( *.ase )
# AC3D ( *.ac )
# Ogre 3D ( *.mesh and basic .material in XML format)
# Irrlicht 3D ( *.irrmesh )
# Milkshape ( *.ms3D and ASCII .txt ) *
# Half-Life ( *.smd ) *
# Videoscape ( *.obj )

* Animations can be exported (sequences)

Windgate

Downloading, looks good, and I don't know about animated formats supported by Bennu 3D (Excepting md2 and md3).
Iván García Subero. Programador, profesor de informática, monitor de actividades culturales y presidente de TRINIT Asociación de Informáticos de Zaragoza. http://trinit.es

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