Autor Tema: PSP Port  (Leído 78150 veces)

FreeYourMind

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Re: PSP Port
« Respuesta #45 en: Octubre 26, 2010, 09:25:34 pm »
The 'Bennu Hello World' it's a shooter game  ;D

josebita

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Re: PSP Port
« Respuesta #46 en: Octubre 26, 2010, 09:40:07 pm »
I believe that's just the background of the menu. You cand download the binary and test it yourself from the project page.

danielt3

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Re: PSP Port
« Respuesta #47 en: Octubre 26, 2010, 10:26:45 pm »
The 'Bennu Hello World' it's a shooter game  ;D

No, it is not.

The image you say is the background (wallpaper) of my PSP. The PSP UI (called XMB) supports themes and the theme I'm using is from Tenchu4, a PSP game (which, btw, is about feudal japan, ninjas and stealth killing enemies).

The "Hello world" application is actually the white icon (PSP default) with BennuGD written on its side, which gets loaded and loads/interprets a DCB.

Like josebita said, you can, of course download the binary and test it on your own.
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FreeYourMind

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Re: PSP Port
« Respuesta #48 en: Octubre 26, 2010, 10:54:37 pm »
The image i said !? I'm lost ;)
I have 2 psp, of course i know what the wallpaper/background is :)

The 'hello world' of a game engine must be a shooter game, ask to Drumpi if i'm right :)

By the way, congratulations for Bennu psp port, i want to try it when i buy some time :)

panreyes

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Re: PSP Port
« Respuesta #49 en: Octubre 26, 2010, 11:18:23 pm »
When Gamemaster said it's a fake, he was just joking, don't worry :)

Nice to see it alive! That means that you are already compiling, great step.
Next to get modules working! :D

danielt3

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Re: PSP Port
« Respuesta #50 en: Octubre 26, 2010, 11:26:19 pm »
By the way, congratulations for Bennu psp port, i want to try it when i buy some time :)

Thank you.

When Gamemaster said it's a fake, he was just joking, don't worry :)

Nice to see it alive! That means that you are already compiling, great step.
Next to get modules working! :D

OK. Thank you for the support.

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Mr Matsusaka

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Re: PSP Port
« Respuesta #51 en: Octubre 28, 2010, 07:11:24 pm »
Great job! I think I will buy a PSP soon. Karma++

Transdiv

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Re: PSP Port
« Respuesta #52 en: Octubre 29, 2010, 12:32:19 pm »
Great job! I think I will buy a PSP soon. Karma++

Beware of buying one which lets you put Homebrews on it.

josebita

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Re: PSP Port
« Respuesta #53 en: Octubre 29, 2010, 06:44:18 pm »
Great job! I think I will buy a PSP soon. Karma++

Beware of buying one which lets you put Homebrews on it.

This article by Daniel on our project wiki should help:
http://code.google.com/p/bennugd-monolithic/wiki/PSPGettingStarted

warrior_rockk

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Re: PSP Port
« Respuesta #54 en: Noviembre 24, 2010, 08:13:06 am »
Any news?

josebita

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Re: PSP Port
« Respuesta #55 en: Noviembre 24, 2010, 12:07:14 pm »
We're still working on this, but it's much harder than getting things working on the Wii, as the hardware is much more limited and the game packaging system seems to be much more complicated, we'll let you know about any progress we make.

DCelso

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Re: PSP Port
« Respuesta #56 en: Febrero 27, 2011, 02:09:04 pm »
my last version of bgdi can be download from here

http://www.mediafire.com/?3rrublqwmnuex1o

You can test your bennu games only do the next:

Compile your dcb in PC, copy your dcb in your psp together the EBOOT  attached and needed resources of the game.

The PSP buttons will be mapped like a joystick PC, (using joy_get_button) the number of buttons are the next:
Código: [Seleccionar]
#define PSP_TRIANGLE_BUTTON 0
#define PSP_CIRCLE_BUTTON 1
#define PSP_X_BUTTON 2
#define PSP_SQUARE_BUTTON 3
#define PSP_L_BUTTON 4
#define PSP_R_BUTTON 5
#define PSP_DOWN_BUTTON 6
#define PSP_LEFT_BUTTON 7
#define PSP_UP_BUTTON 8
#define PSP_RIGTH_BUTTON 9
#define PSP_SELECT_BUTTON 10
#define PSP_START_BUTTON 11
#define PSP_LEFT_RIGTH_AXIS 0
#define PSP_UP_DOWN_AXIS 1

The psp version have problems with the speed, the advice is use set_fps(yourfpsvalue,3);
Monstruos Diabólicos

"A PAck of classic GAMEs For BennuGD" en desarrollo
http://code.google.com/p/apagame4be/

Moogster

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Re: PSP Port
« Respuesta #57 en: Febrero 27, 2011, 03:29:23 pm »
Thanks for the effort you are putting in this thing!

I downloaded the pack and tried to run the pptls and fire programs by copying their folders to the PSP/GAME folder. I have a PSP-2000 series PSP with 6.35 PRO-B running on it. I tried both examples and both would give me a black screen for about 4 seconds after which they closed themselves without any message. I tried running the hello world from PSP example that came with Beta 2 yesterday, which seemed to work fine(displayed the text) but wouldn't exit, forcing me to remove the battery to turn off the PSP. The pptls and fire programs would return me to the menu system nicely. In case it was just the video I tried putting in a save() command which resulted in exactly the same behaviour as before and no resulting file on the memorystick. Hm!

Was this a newer version of the Jan 15th Beta 2 or a new bgdi based on the changed module architecture as in the current SVN?

Thanks!

DCelso

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Re: PSP Port
« Respuesta #58 en: Febrero 27, 2011, 08:19:38 pm »
Incredible, I have Custom Firmware 5.50 GEN-D2, and all examples work well.
Do you have generated the .dcb files?
Monstruos Diabólicos

"A PAck of classic GAMEs For BennuGD" en desarrollo
http://code.google.com/p/apagame4be/

Moogster

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Re: PSP Port
« Respuesta #59 en: Febrero 27, 2011, 11:57:11 pm »
I used the dcbs from the package at first, later I added the save() line and compiled with the one-to-last release(r221? RC20f or something) on Windows 7. Very strange indeed.