Wow, this day was... have been... well, i was working A LOT.
First, hi to everyone who are reading me. I think i was readed by 10 people of this forum, but it looks like there is someone more out there

I was writing this to take out the stress, but now i must shut up a little more for not reveal important data

I'm joking. I'm going to write as same as always.
Ok, let's update.
Last time i forgot to say that i wrote the code to changue volume to the game. I was going deaf because the HIGH volume of GP2X when i was testing. So now volume keys (+ and - of numeric keyboard on PC) works.
As i said, i worked on two switches actions, and works fine, and i'm using it intensively. You will can watch it on third screen of first level, i made lots of puzzles. They aren't too dificult, just search-and-fire the hidden switches, and do some rounds to follow the path to exit. With this, the third screen (the one i was working today), with 240 tiles widht, triplicate his duration.
I cannot tell you how long it takes on a speed-run test (without enemies), because i cannot test it. The first reason it's i finished it some minutes ago. It's no excuse, because i finished it TOTALLY, decoration included (well, maybe i need to add some tiles more to end it). Usually, i test it with basic tiles, so let's know the second reason:
Yesterday i was working on the spoked first event. Call it event or call it BOSS. I worked on it ALL DAY... and it isn't still finished. I works, all i coded, but i need to make another "part" and give him "mortality". If he doesn't die, event can't end, and i cannot go to the level to test ^^U
But this third level, if it's like i hope, will be better than the others... because i like to design puzzles (mi nick is for a platform game i made, but with puzzles), and it's different. So this first level you can play three types of game, one per screen..... UPS! too much information.
And, when i was watching the end of this first event... i crashed to another event. Tomorrow i must end this first, and then start with the second, with an amazing end... if i have time.
In the other side, my musician it's still working on second level melody. The first is almost ended, and got the main theme. The big matter is SFX. We only have one! there is no other sounds in game but shoots (and only for one weapon). I'm used to work in mute games, so sound it's an unexplored new world for me. The game (i think) rules without them, but SFX are essential for a good game.
OK, let's focus on tomorrow: end first event, draw second, test third screen an put enemies on second. I hope i can code some of second event and do the "get item" action finally. And don't forget to finish the other event i made, it still don't shoot since weeks ago.
Good night to all!!