Autor Tema: Bennu for Windows Mobile  (Leído 3297 veces)

quasist

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Bennu for Windows Mobile
« en: Enero 11, 2010, 12:36:47 am »
I know that is kinda fetish.

WM has a lot of apps that would turn Windows Mobile based handheld into fully working bennu development eviroments :) - text editors, image editors, e.t.c.

Is there a WM port of Bennu is planned?  ???
Function Int Write_Signature()
Private
Begin
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osk

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Re: Bennu for Windows Mobile
« Respuesta #1 en: Enero 11, 2010, 01:14:09 am »
I don't think so...
But maybe I'd be more interested in Android...it's just a personal choice.

Rein (K´)ah Al-Ghul

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Re: Bennu for Windows Mobile
« Respuesta #2 en: Enero 11, 2010, 04:11:15 am »
Mobile systems generally do not work with floating numbers...
Should be a reduced version of bennu, as in the case of java ..

maybe in the future...

bennu spreading like the plague ;D

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quasist

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Re: Bennu for Windows Mobile
« Respuesta #3 en: Enero 11, 2010, 06:51:44 am »
Mobile systems generally do not work with floating numbers...
What then about bennu on Gp2x Wiz?
I suppose most of modern wm-based devices could handle near-Wiz bennu perfomance.
Function Int Write_Signature()
Private
Begin
End;

josebita

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Re: Bennu for Windows Mobile
« Respuesta #4 en: Enero 11, 2010, 08:44:30 am »
One year ago, I'd have told you that it was very hard to do but seeing how much phones have advanced last year I really believe it's possible.
Moreover, Bennu is already very "minimalistic" in the sense that you only load what you need.

quasist

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Re: Bennu for Windows Mobile
« Respuesta #5 en: Enero 11, 2010, 10:26:36 am »
Not only phones. The PDAs also.

I got HP Ipaq 214. I would really like to use it for game developing while on the train to work/study.

Althrough there already much text editors, and a quite intresting way of deving: Switching SD card between PDA and GP2X Wiz for testing :D
Function Int Write_Signature()
Private
Begin
End;

josebita

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Re: Bennu for Windows Mobile
« Respuesta #6 en: Enero 11, 2010, 12:23:17 pm »
Well I was thinking of smartphones, which really look more and more like PDAs (in terms of CPU power).

It should be a matter of recompiling Bennu and dealing with the few oddities one should expect from a new platform, but SDL is there so it is definitely possible. Someone has to take care of doing it, however.

Sandman

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Re: Bennu for Windows Mobile
« Respuesta #7 en: Enero 11, 2010, 02:30:07 pm »
Exactly like josebita says. It should not be much of a problem, but someone would have to do it. Floating point is done by software instead of hardware if there is not a hardware FPU.
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animanegra

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Re: Bennu for Windows Mobile
« Respuesta #8 en: Enero 12, 2010, 11:23:43 am »
I tried to compile the code for the ipaq by using gcc for windows ce. But I had problems with the way this kind of windows use the directorys :S
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quasist

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Re: Bennu for Windows Mobile
« Respuesta #9 en: Enero 13, 2010, 12:17:31 am »
On Windows XP to aviod editing system paths I just copied all Bennu stuff into one directory :). I suppose it could work with CE.
Function Int Write_Signature()
Private
Begin
End;

animanegra

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Re: Bennu for Windows Mobile
« Respuesta #10 en: Enero 13, 2010, 10:26:25 am »
But the problem is into the compilation time. When I tried it it has problems with the include file directory.h ,if I do not remember bad the name :D, not in the execution time. I tried to google searching the answer to similar problem but without success :( In any way I will keep trying it when as soon as I have time, cause the windows mobile can be a really good market to develop bennu tools and to expand the bennu language. :D By my point of view the winCE tools are not very nice in spite of the platform is used by lots of people.
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