Started by MikeDX, February 14, 2016, 03:59:21 AM
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Quote from: darío on February 23, 2016, 11:49:42 PMFenix/Bennu/PixTudio already supported 16 and 32bpp maps, fpgs and fnts. I guess what Drumpi is asking is if it is not possible to use Bennu's Map and Fpg formats for the 16 and 32bpp versions. That would bbe of course very interesting, because there is already a limited amount of tools that can operate these formats, but you might have other plans... In that case I hope you opt for different magic numers than bennu uses today (bennu uses "m16", "m32", "f16", "f32") so as not to complicate the live for the already existing tools.Bennu/PixTudio formats support transparently GZip compression.
Quote from: PiXeL on February 24, 2016, 11:50:31 AMIt's not "Bennu's format". It's, in fact, Fénix format, and it's supported by Fénix/BennuGD/PixTudio/DivGO and all of its tools.The only "div-like" not supporting it is Gemix.In my opinion, the best for the community would be that official DIV supported the "de-facto" standard created in Fénix.It would help the community to use different div-likes easier.Anyway, those formats can't be copyrighted or patented.
Quote from: MikeDX on February 24, 2016, 04:05:17 PMThe move to 32bits is a big step, and it's important we have this discussion. I need to look into the fenix 32/16 formats and see how well they fit. It would be silly of me to reject the formats without looking into them but also silly for me to adopt them as "official" without investigation :)
Quote from: FreeYourMind on February 24, 2016, 04:10:36 PMI don't remember right now.It's possible to compile a .prg in command line ?Example: @d.exe mygame.prg
Quote from: Fuynfactory on March 01, 2016, 11:07:41 AMhe used format would be great * .ogg or * .mp3 music* .prg also cut files in multiple using similar BennuGD include for easier debugand put flag to debugger in code