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#1
General / Re: BennuGD as libretro core
Last post by Yanazake - May 14, 2025, 09:32:11 AM
Is there a compiled version of this, or any guide on how to manually install it on retropie after it's built? I'm not even sure I'm building it right, not used to how lr cores look yet.
#2
General / Re: Raycasting without .dll's
Last post by theosk - May 13, 2025, 06:56:24 PM
Quote from: SplinterGU on January 09, 2024, 06:08:12 PM
Quote from: theosk on December 30, 2012, 11:49:38 PMHi, I attached my code to this post.

There's a version without textures too, which boosts the FPS counter to infinity. I'm sorry for this horrible piece of code, It was an almost direct conversion of the tutorials and I was learning about raycasting on the go. I lost interest once I got it working so I don't think I'll keep working on it. If you find this useful at all, please feel free to do whatever you wish with this :)

Marvelous! After 11 years, I just ported it to BennuGD2, and it's working wonderfully!
Hey, that's amazing! I need to get up to date. I've been out of the loop for so long! Happy to see there's still stuff going on over here
#3
Dreamcast (homebrew) / Re: New game- Starship Fuseki
Last post by FusekiGames - May 02, 2025, 03:59:32 AM
Quote from: panreyes on April 25, 2025, 06:47:52 AMGood work! Happy to see new games being created with BennuGD and for Dreamcast too!

I'll keep making them, as it's fun for me. If there are one or two others that get enjoyment out of them, then that's great too.
#4
Dreamcast (homebrew) / Re: New game- Starship Fuseki
Last post by panreyes - April 25, 2025, 06:47:52 AM
Good work! Happy to see new games being created with BennuGD and for Dreamcast too!
#5
Dreamcast (homebrew) / New game- Starship Fuseki
Last post by FusekiGames - April 18, 2025, 12:34:38 PM
I had a little fun with x.com's Grok 3 AI assistant, and had it convert some 6502 assembly code to BennuGD, using the 1977 game Starship from Atari. While it wasn't a perfect translation, I was able to get Grok to get specific elements up and running, and had to teach it a few things about the quirks of BGD (and tell it that this *wasn't* a hardware simulation). I filled in the rest of the code and gameplay, and posted the game on my website with source code and support files. Grab it at http://atari.vg-network.com/fuseki if interested.
#6
General / Re: BennuGD as libretro core
Last post by panreyes - March 08, 2025, 07:30:17 PM
Sounds amazing, thanks for testing! Would you mind sharing it?
#7
General / Re: BennuGD as libretro core
Last post by diekleinekuh - March 07, 2025, 03:07:31 PM
As far as I could see PiX Pang runs fine.
#8
General / Re: BennuGD as libretro core
Last post by panreyes - February 22, 2025, 06:09:18 PM
Good work!

I suppose that Streets of Rage Remake is now available on RetroArch too :)

Feel free to port PiX Pang too if you will! That game doesn't have any licensing issues... yet
#9
General / BennuGD as libretro core
Last post by diekleinekuh - February 21, 2025, 08:54:45 PM
Hello,

I ported BennuGD to run as a libretro core.
https://github.com/diekleinekuh/BennuGD_libretro

One of the changes I made was adding support for native 64 bit builds. This is required as nowadays most systems run 64 bit retroarch, even Raspberry PIs. It is also still possible to build bgdi as standalone app.

I only ported the modules that came with BennuGD so far. More can be added later if somebody is interested.

Maybe somebody finds this useful to make the games made with BennuGD playable on all those retro gaming devices.


Best Regards


Markus
#10
Mesa de Ayuda / Re: sobre el Rollback Netcode ...
Last post by Drumpi - February 18, 2025, 11:21:50 AM
Me consta que alguno ha hecho algún juego en red, pero no es mi caso, por lo que poca ayuda te puedo dar.
No sé lo que es el Rollback netcode, ni si es compatible con BennuGD. Al menos, no he oído nada de que exista ninguna librería de ese estilo, o que alguien haya hecho algo. Si hay algo, puede que ColombianDevelopers sepa algo, ya que son los que más liberías de Bennu ha recopilado y compilado.